Deltarune (Chapter 4) script viewer

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gml_Object_obj_darkshape_star_Step_0

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1
speed *= 0.9;
2
timer++;
3
x += (sin(timer * sin_val1) * 0.5);
4
y += (cos(timer * sin_val2) * 0.5);
5
if (sprite_index == spr_darkshape_transform)
6
    image_blend = make_color_rgb(r, g, b);