Deltarune (Chapter 4) script viewer

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gml_Object_obj_darkshape_light_aura_Create_0

(view raw script w/o annotations or w/e)
1
radius = 0;
2
radius_goal = 48;
3
with (obj_titan_enemy)
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    other.radius_goal = light_radius;
5
with (obj_titan_spawn_enemy)
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    other.radius_goal = light_radius;
7
timer = 0;