Deltarune (Chapter 4) script viewer

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gml_Object_obj_darkshape_blast_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_ext(sprite_index, 1, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
2
gpu_set_blendmode(bm_add);
3
draw_sprite_ext(spr_coolspark, 0, x, y, sparksize + 0.5 + ((global.time % 2) * 0.4 * coolsize), sparksize + 0.5 + ((global.time % 2) * 0.4 * coolsize), (global.time * 10) + individuality, image_blend, image_alpha);
4
draw_sprite_ext(spr_coolspark, 1, x, y, sparksize + 0.4 + ((global.time % 2) * 0.4), sparksize + 0.4 + ((global.time % 2) * 0.4), (global.time * 10) + individuality, image_blend, image_alpha);
5
gpu_set_blendmode(bm_normal);