Deltarune (Chapter 4) script viewer

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gml_Object_obj_darkness_trail_Draw_0

(view raw script w/o annotations or w/e)
1
if (!active)
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    exit;
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draw_set_color(c_black);
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d_circle(x, y, width / 2, false);
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var _col_a = start_color;
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var _col_b = end_color;
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var _lastpos = new Vector2(x, y);
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var _pos = new Vector2(x, y);