Deltarune (Chapter 4) script viewer

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gml_Object_obj_darkness_sound_bullet_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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init = 0;
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dir = 0;
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sound = -4;
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timer = 5;
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count = 0;
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active = false;
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x_change = 0;
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y_change = 0;
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con = 0;
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delay = 3;
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lightsource = -4;