Deltarune (Chapter 4) script viewer

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gml_Object_obj_dancer_gen_Step_0

(view raw script w/o annotations or w/e)
1
if (instance_exists(obj_lightfairy))
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    obj_lightfairy.factor = battlealpha * 2;
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if (instance_exists(obj_mainchara))
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{
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    obj_mainchara.battlemode = 0;
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    for (i = 0; i < areas; i += 1)
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    {
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        if (obj_mainchara.x > areax1[i] && obj_mainchara.x < areax2[i] && obj_mainchara.y > areay1[i] && obj_mainchara.y < areay2[i])
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            obj_mainchara.battlemode = 1;
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    }
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}