Deltarune (Chapter 4) script viewer

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gml_Object_obj_cutscene_stairlooper_Create_0

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1
loop = 1;
2
enteredloop = 0;
3
dialogue_finish = true;
4
legend_finish = true;
5
xgobackamount = -120;
6
ygobackamount = 120;
7
type = 0;
8
xpoint = 560;
9
ypoint = 0;
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parallel_cutscene = true;
11
cutscene_object = -4;
12
if (room == room_dw_church_intro3)
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{
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    xpoint = 640;
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    cutscene_object = 681;
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}
17
if (room == room_dw_church_intro_guei)
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{
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    xpoint = 1800;
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    xgobackamount = -80;
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    ygobackamount = 0;
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    parallel_cutscene = false;
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}
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if (room == room_dw_church_stairs_topleft)
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{
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    xpoint = 580;
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    ygobackamount = -120;
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}
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if (room == room_dw_church_stairs_topright)
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    xpoint = 1520;
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if (room == room_dw_church_stairs_west_bell)
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    xpoint = 720;
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if (room == room_dw_church_fountainconnection)
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    xpoint = 720;
35
if (room == room_dw_church_lantern_hallway)
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{
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    type = 1;
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    ypoint = 600;
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    xgobackamount = 0;
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    ygobackamount = -120;
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}
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con = 0;
43
preventmenu = 0;