Deltarune (Chapter 4) script viewer

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gml_Object_obj_controller_gaussian_blur_Create_0

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1
draw_set_color(c_white);
2
uni_resolution_hoz = shader_get_uniform(shd_gaussian_horizontal, "resolution");
3
uni_resolution_vert = shader_get_uniform(shd_gaussian_vertical, "resolution");
4
var_resolution_x = camera_get_view_width(0);
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var_resolution_y = camera_get_view_height(0);
6
uni_blur_amount_hoz = shader_get_uniform(shd_gaussian_vertical, "blur_amount");
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uni_blur_amount_vert = shader_get_uniform(shd_gaussian_horizontal, "blur_amount");
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var_blur_amount = 1;
9
shader_enabled = true;
10
final_surface = surface_create(camera_get_view_width(0), camera_get_view_height(0));
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surf = surface_create(camera_get_view_width(0), camera_get_view_height(0));
12
view_set_surface_id(0, surf);