Deltarune (Chapter 4) script viewer

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gml_Object_obj_cloud_controller_new_Create_0

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event_inherited();
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damage = 50;
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target = 3;
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active = 1;
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sloped = 0;
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if (i_ex(obj_dw_churchc_slidingpiano))
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    active = 0;
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harmless = 0;
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move = 0;
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minspeed = -0.3;
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maxspeed = -1.3;
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speedmult = lerp(1, 0.7, clamp(global.flag[1583] / 3, 0, 1));
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cloud_angle = 0;
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clouds = [];
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y_scale = 0;
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miny = 0;
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spd = 0;
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rotatespeed = 1;
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event_user(1);
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obj_cloud_controller_new.sort_cloud = function(arg0, arg1)
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{
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    return sign(arg1.z_depth - arg0.z_depth);
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};
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var _cr = instance_create_depth(0, 0, depth, obj_cloud_render_new);
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_cr.front = false;
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_cr = instance_create_depth(0, 0, depth, obj_cloud_render_new);
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_cr.front = true;