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6
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other.susieball = scr_marker_extscr_marker_ext
function scr_marker_ext(arg0, arg1, arg2, arg3 = 1, arg4 = 1, arg5 = 0, arg6 = 0, arg7 = 16777215, arg8 = depth, arg9 = false, arg10 = -1, arg11 = 1)
{
var thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
depth = arg8;
sprite_index = arg2;
image_speed = arg5;
image_xscale = arg3;
image_yscale = arg4;
image_index = arg6;
image_blend = arg7;
image_alpha = arg11;
if (arg9)
scr_depth_alt();
}
if (arg10 > 0)
scr_doom(thismarker, arg10);
return thismarker;
}
function scr_marker_fromasset(arg0, arg1 = depth, arg2 = false)
{
if (is_undefined(arg0))
{
debug_message("Warning: scr_marker_fromasset() sprite_instance didn't exist");
return -4;
}
var sprite = layer_sprite_get_sprite(arg0);
var index = layer_sprite_get_index(arg0);
var imagespeed = layer_sprite_get_speed(arg0);
var xscale = layer_sprite_get_xscale(arg0);
var yscale = layer_sprite_get_yscale(arg0);
var angle = layer_sprite_get_angle(arg0);
var blend = layer_sprite_get_blend(arg0);
var alpha = layer_sprite_get_alpha(arg0);
var xloc = layer_sprite_get_x(arg0);
var yloc = layer_sprite_get_y(arg0);
var thismarker = instance_create_depth(xloc, yloc, arg1, obj_marker);
with (thismarker)
{
sprite_index = sprite;
image_index = index;
image_speed = imagespeed;
image_xscale = xscale;
image_yscale = yscale;
image_angle = angle;
image_blend = blend;
image_alpha = alpha;
if (arg2)
scr_depth_alt(id, arg2);
}
return thismarker;
}
function scr_assetgetinfo(arg0)
{
var sprite = layer_sprite_get_sprite(arg0);
var index = layer_sprite_get_index(arg0);
var xloc = layer_sprite_get_x(arg0);
var yloc = layer_sprite_get_y(arg0);
var xscale = layer_sprite_get_xscale(arg0);
var yscale = layer_sprite_get_yscale(arg0);
var angle = layer_sprite_get_angle(arg0);
var blend = layer_sprite_get_blend(arg0);
var alpha = layer_sprite_get_alpha(arg0);
var imagespeed = layer_sprite_get_speed(arg0);
return [sprite, index, xloc, yloc, xscale, yscale, angle, blend, alpha, imagespeed];
} (x, y, spr_susie_dw_jump_ball, 2, 2, 0.25, 0, c_white, depth);
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12
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scr_jump_to_pointscr_jump_to_point
function scr_jump_to_point(arg0, arg1, arg2, arg3, arg4 = 0)
{
var ___jump = scr_jump_to_point_sprite(arg0, arg1, arg2, arg3, 0, 0);
with (___jump)
{
trackalpha = arg4;
trackblend = arg4;
trackindex = arg4;
tracksprite = arg4;
trackangle = arg4;
}
return ___jump;
} (xx, yy, 8, 20, true);
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