Deltarune (Chapter 4) script viewer

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gml_Object_obj_climb_setpathenemy_Draw_0

(view raw script w/o annotations or w/e)
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if (i_ex(obj_climb_enemyspawner))
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{
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    dodraw = obj_climb_enemyspawner.dodraw;
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}
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else
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{
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}
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if (dodraw)
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    draw_sprite_ext(sprite_index, (current_time / 4) % 3, x + 20, y + 20, 1, 1, dir * 90, c_white, image_alpha);