Deltarune (Chapter 4) script viewer

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gml_Object_obj_climb_immobileeye_Create_0

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event_inherited();
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eyex = 0;
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eyey = 0;
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eyetimer = 0;
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image_index = 1;
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image_speed = 0;
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image_blend = c_white;
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dodraw = true;
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if (i_ex(obj_rotating_tower_controller_new))
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{
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    dodraw = false;
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    x -= 40;
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    sprite_index = spr_climb_eyeenemy_noeye;
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}