Deltarune (Chapter 4) script viewer

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gml_Object_obj_climb_explosion_Draw_0

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1
if (!surface_exists(ballsurface))
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    ballsurface = surface_create(640, 640);
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surface_set_target(ballsurface);
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draw_clear_alpha(c_black, 0);
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var cx = camerax();
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var cy = cameray();
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part_system_drawit(bs);
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surface_reset_target();
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shader_set(shd_outline);
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shader_set_uniform_f(outlineColor, 1, 1, 1, 1);
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shader_set_uniform_f(outlineW, 0.0015625, 0.0015625);
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draw_surface(ballsurface, cx, y - 500);
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shader_reset();
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part_system_drawit(ps);