Deltarune (Chapter 4) script viewer

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gml_Object_obj_climb_enemyspawner_Create_0

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event_inherited();
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spawntimer = 0;
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spawnrate = 120;
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spawncap = 100;
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spawntype = 0;
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spawndir = 0;
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rotspawn = 0;
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updcap = -1;
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updrate = -1;
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init = 0;
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depth = 100000;
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image_blend = c_white;
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dodraw = true;
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if (i_ex(obj_rotating_tower_controller_new))
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    dodraw = false;