Deltarune (Chapter 4) script viewer

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gml_Object_obj_climb_door_PreCreate_0

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event_inherited();
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doorRoom = room_gms_debug_failsafe;
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doorEntrance = -1;
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doorFadeMusic = -1;
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doorFadeMusicTime = 14;
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doorDelay = -1;
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doorPostDelay = -1;
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doorSound = -1;
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doorSound2 = -1;
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extflag = "";
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doorPreset = -1;