|
1
|
if (i_ex(obj_encounterbasic) || i_ex(obj_battlecontroller))
|
|
2
|
exit;
|
|
3
|
var _xx = x - 50;
|
|
4
|
if (variant == 1)
|
|
5
|
_xx = camerax() + 456;
|
|
6
|
if ((timer > 0 || con > 2) && type < 2)
|
|
7
|
{
|
|
8
|
var _yy = y - 70;
|
|
9
|
if (type == 0)
|
|
10
|
_xx += distance;
|
|
11
|
var _image = 0;
|
|
12
|
var _shadow_col = 0;
|
|
13
|
if (con < 2)
|
|
14
|
{
|
|
15
|
draw_sprite_ext(sprite[type], image_index, _xx, _yy, 2, 2, image_angle, c_black, 1);
|
|
16
|
dust_timer = 0;
|
|
17
|
}
|
|
18
|
if (con == 2)
|
|
19
|
{
|
|
20
|
var _leaplerp = scr_ease_outscr_ease_out
function scr_ease_out(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_out_bounce(arg0, 0, 1, 1);
case -2:
return ease_out_elastic(arg0, 0, 1, 1);
case -1:
return ease_out_back(arg0, 0, 1, 1);
case 0:
return arg0;
case 1:
return sin(arg0 * 1.5707963267948966);
case 2:
return -arg0 * (arg0 - 2);
case 6:
return -power(2, -10 * arg0) + 1;
case 7:
arg0--;
return sqrt(1 - (arg0 * arg0));
default:
arg0--;
if (arg1 == 4)
{
return -1 * (power(arg0, arg1) - 1);
break;
}
return power(arg0, arg1) + 1;
}
} (con_timer / leap_time, 4);
|
|
21
|
var _leapy = lerp(_yy, _yy - 40, _leaplerp);
|
|
22
|
var _leapx = lerp(_xx, (susie_x + 100) - 50, _leaplerp);
|
|
23
|
draw_sprite_ext(spr_gerson_swing, 1, _leapx, _leapy, 2, 2, image_angle, _shadow_col, 1);
|
|
24
|
}
|
|
25
|
if (con == 2 || (con == 3 && dust_timer < 7))
|
|
26
|
{
|
|
27
|
draw_sprite_ext(spr_gerson_shadow_leap, dust_timer, _xx, _yy, 2, 2, image_angle, _shadow_col, 1);
|
|
28
|
if (dust_timer < 2)
|
|
29
|
dust_timer++;
|
|
30
|
else
|
|
31
|
dust_timer += 0.2;
|
|
32
|
}
|
|
33
|
if (con == 3)
|
|
34
|
{
|
|
35
|
if (version == 1 && version1timer == 0)
|
|
36
|
version1timer++;
|
|
37
|
var _duration = (variant == 0) ? 40 : 30;
|
|
38
|
var _move = con_timer / 40;
|
|
39
|
_image = (con_timer < (_duration - 20)) ? 1 : 0;
|
|
40
|
if (con_timer == (_duration - 10))
|
|
41
|
susie_con = 1;
|
|
42
|
draw_sprite_ext(spr_gerson_swing, _image, (susie_x + 100) - 50 - (_move * 8), _yy - 40 - (_move * 6), 2, 2, image_angle, _shadow_col, 1);
|
|
43
|
}
|
|
44
|
else if (con >= 4 && con < 10)
|
|
45
|
{
|
|
46
|
var _duration = (variant == 0) ? 60 : 30;
|
|
47
|
var _move = con_timer / 60;
|
|
48
|
if (con == 5)
|
|
49
|
_move = con_timer / 30;
|
|
50
|
_image = (con == 5) ? 6 : min(con_timer + 4, 6);
|
|
51
|
draw_sprite_ext(spr_gerson_swing, _image, (susie_x + 92) - 50 - (_move * 8), (_yy - 46) + (_move * 6), 2, 2, image_angle, _shadow_col, 1);
|
|
52
|
}
|
|
53
|
else if (con == 10)
|
|
54
|
{
|
|
55
|
var _xgerson = 0;
|
|
56
|
extratimer++;
|
|
57
|
if ((extratimer % 2) == 0)
|
|
58
|
_xgerson = -2;
|
|
59
|
else
|
|
60
|
_xgerson = 2;
|
|
61
|
draw_sprite_ext(spr_gerson_hurt2, 1, susie_x + _xgerson + 92, _yy + 4, 2, 2, image_angle, _shadow_col, 1);
|
|
62
|
if (extratimer < 3)
|
|
63
|
{
|
|
64
|
d3d_set_fog(true, c_white, 0, 1);
|
|
65
|
draw_sprite_ext(spr_gerson_hurt2, 1, susie_x + _xgerson + 92, _yy + 4, 2, 2, image_angle, c_white, 1);
|
|
66
|
d3d_set_fog(false, c_black, 0, 0);
|
|
67
|
}
|
|
68
|
if (extratimer == 10)
|
|
69
|
{
|
|
70
|
con = 11;
|
|
71
|
extratimer = 0;
|
|
72
|
}
|
|
73
|
}
|
|
74
|
else if (con == 11)
|
|
75
|
{
|
|
76
|
if (extratimer < 8)
|
|
77
|
extratimer++;
|
|
78
|
var _xgerson = lerp(0, 100, extratimer / 8);
|
|
79
|
draw_sprite_ext(spr_gerson_hurt2, 1, susie_x + _xgerson + 92, _yy + 4, 2, 2, image_angle, _shadow_col, 1);
|
|
80
|
}
|
|
81
|
if (con < 2)
|
|
82
|
{
|
|
83
|
var _alpha = 1;
|
|
84
|
if (timer <= 12)
|
|
85
|
_alpha = scr_ease_outscr_ease_out
function scr_ease_out(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_out_bounce(arg0, 0, 1, 1);
case -2:
return ease_out_elastic(arg0, 0, 1, 1);
case -1:
return ease_out_back(arg0, 0, 1, 1);
case 0:
return arg0;
case 1:
return sin(arg0 * 1.5707963267948966);
case 2:
return -arg0 * (arg0 - 2);
case 6:
return -power(2, -10 * arg0) + 1;
case 7:
arg0--;
return sqrt(1 - (arg0 * arg0));
default:
arg0--;
if (arg1 == 4)
{
return -1 * (power(arg0, arg1) - 1);
break;
}
return power(arg0, arg1) + 1;
}
} (timer / 12, 5);
|
|
86
|
else
|
|
87
|
_alpha = clamp01(inverselerp(30, 15, timer));
|
|
88
|
var _mult = 1 - (distance / 120);
|
|
89
|
if (_alpha > 0)
|
|
90
|
scr_debug_print_persistentscr_debug_print_persistent
function scr_debug_print_persistent(arg0, arg1)
{
}
function debug_print_persistent(arg0, arg1)
{
}
function scr_debug_delete_persistent(arg0, arg1 = false)
{
}
function scr_debug_clear_persistent()
{
} ("alpha", string(_mult));
|
|
91
|
else
|
|
92
|
scr_debug_delete_persistent("alpha");
|
|
93
|
var _col = merge_color(c_black, color, _alpha);
|
|
94
|
if (timer <= 12)
|
|
95
|
shader_set(shd_linear_alpha);
|
|
96
|
var _underlight = 2972;
|
|
97
|
var _stindex = step_index;
|
|
98
|
var _lightx = step_x - 50;
|
|
99
|
if (con == 1)
|
|
100
|
{
|
|
101
|
_underlight = 1844;
|
|
102
|
_stindex = image_index;
|
|
103
|
step_index = image_index;
|
|
104
|
_lightx = _xx;
|
|
105
|
}
|
|
106
|
draw_sprite_ext(_underlight, step_index, _lightx, _yy, 2, 2, image_angle, color, _alpha * _mult);
|
|
107
|
if (timer <= 12)
|
|
108
|
shader_reset();
|
|
109
|
}
|
|
110
|
var _susx = susie_x;
|
|
111
|
var _susy = y - 80;
|
|
112
|
if (susie_con == 0)
|
|
113
|
draw_sprite_ext(susie_sprite, 0, _susx, _susy, 2, 2, 0, c_black, 1);
|
|
114
|
if (susie_con == 1)
|
|
115
|
{
|
|
116
|
if (variant == 1)
|
|
117
|
draw_sprite_ext(spr_susieb_victory, 2, _susx, _susy, 2, 2, 0, c_black, 1);
|
|
118
|
else
|
|
119
|
draw_sprite_ext(spr_susie_surprised_step_back_look_up, 1, _susx, _susy, 2, 2, 0, c_black, 1);
|
|
120
|
}
|
|
121
|
if (susie_con == 2)
|
|
122
|
{
|
|
123
|
if (susie_timer < 30)
|
|
124
|
susie_timer++;
|
|
125
|
_susx -= (scr_ease_outscr_ease_out
function scr_ease_out(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_out_bounce(arg0, 0, 1, 1);
case -2:
return ease_out_elastic(arg0, 0, 1, 1);
case -1:
return ease_out_back(arg0, 0, 1, 1);
case 0:
return arg0;
case 1:
return sin(arg0 * 1.5707963267948966);
case 2:
return -arg0 * (arg0 - 2);
case 6:
return -power(2, -10 * arg0) + 1;
case 7:
arg0--;
return sqrt(1 - (arg0 * arg0));
default:
arg0--;
if (arg1 == 4)
{
return -1 * (power(arg0, arg1) - 1);
break;
}
return power(arg0, arg1) + 1;
}
} (susie_timer / 30, 4) * 50);
|
|
126
|
if (variant == 1 && susie_timer < 10)
|
|
127
|
{
|
|
128
|
draw_sprite_ext(spr_susie_hurt_lookright, 0, _susx, _susy, 2, 2, 0, c_black, 1);
|
|
129
|
}
|
|
130
|
else if (variant == 1)
|
|
131
|
{
|
|
132
|
var _shake = remap_clamped(10, 24, 4, 0, susie_timer) * (((susie_timer % 2) == 0) ? -1 : 1);
|
|
133
|
draw_sprite_ext(spr_susieb_defeat, 0, _susx + _shake, _susy, 2, 2, 0, c_black, 1);
|
|
134
|
}
|
|
135
|
else
|
|
136
|
{
|
|
137
|
draw_sprite_ext(spr_susie_shock_r, 0, _susx, _susy, 2, 2, 0, c_black, 1);
|
|
138
|
}
|
|
139
|
}
|
|
140
|
if (susie_con == 3)
|
|
141
|
draw_sprite_ext(spr_susieb_defeat, 0, _susx, _susy, 2, 2, 0, c_black, 1);
|
|
142
|
}
|
|
143
|
else
|
|
144
|
{
|
|
145
|
if (type >= 3)
|
|
146
|
susie_x = camerax() + 50;
|
|
147
|
var _susy = y - 80;
|
|
148
|
if (type >= 5)
|
|
149
|
{
|
|
150
|
susie_x += 10;
|
|
151
|
if (punch > 0 || timer > 15)
|
|
152
|
draw_sprite_ext(spr_susie_hurt_lookright, 0, susie_x + 80, _susy - 4, 2, 2, 0, c_black, 1);
|
|
153
|
else
|
|
154
|
draw_sprite_ext(spr_susie_idle, timer / 3, susie_x + 80, _susy - 4, 2, 2, 0, c_black, 1);
|
|
155
|
if (type == 6)
|
|
156
|
draw_sprite_ext(spr_krisb_victory, clamp(timer / 4, 0, 8), susie_x, _susy + 10, 2, 2, 0, c_black, 1);
|
|
157
|
else
|
|
158
|
draw_sprite_ext(spr_krisb_idle, (timer / 3) + punch, susie_x, _susy + 10, 2, 2, 0, c_black, 1);
|
|
159
|
}
|
|
160
|
else
|
|
161
|
{
|
|
162
|
draw_sprite_ext(susie_sprite, 0, susie_x, _susy, 2, 2, 0, c_black, 1);
|
|
163
|
}
|
|
164
|
}
|
|
165
|
var _gersx = x + 50;
|
|
166
|
if (type == 3)
|
|
167
|
{
|
|
168
|
_gersx = x + 36;
|
|
169
|
var _col = 16777215;
|
|
170
|
if (timer == 0)
|
|
171
|
_col = 8421504;
|
|
172
|
if (timer >= 5)
|
|
173
|
_col = merge_color(c_white, c_black, clamp01((timer - 5) / 15));
|
|
174
|
draw_sprite_ext(spr_old_man_clash_black, timer, _gersx, y - 6, 2, 2, 0, c_black, 1);
|
|
175
|
}
|
|
176
|
if (type == 4)
|
|
177
|
{
|
|
178
|
_gersx = x + 36;
|
|
179
|
var _gerse = clamp01(scr_ease_outscr_ease_out
function scr_ease_out(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_out_bounce(arg0, 0, 1, 1);
case -2:
return ease_out_elastic(arg0, 0, 1, 1);
case -1:
return ease_out_back(arg0, 0, 1, 1);
case 0:
return arg0;
case 1:
return sin(arg0 * 1.5707963267948966);
case 2:
return -arg0 * (arg0 - 2);
case 6:
return -power(2, -10 * arg0) + 1;
case 7:
arg0--;
return sqrt(1 - (arg0 * arg0));
default:
arg0--;
if (arg1 == 4)
{
return -1 * (power(arg0, arg1) - 1);
break;
}
return power(arg0, arg1) + 1;
}
} (timer / 50, 2));
|
|
180
|
spinner += min(1, lerp(2, 0, _gerse));
|
|
181
|
if (timer > 50)
|
|
182
|
_gerse = 50;
|
|
183
|
else
|
|
184
|
_gerse *= 50;
|
|
185
|
draw_sprite_ext(spr_gerson_spin, scr_loop(spinner, 12), _gersx + 10 + (_gerse * 6), y, 2, 2, 0, c_black, 1);
|
|
186
|
shader_set(shd_linear_alpha);
|
|
187
|
draw_sprite_ext(spr_gerson_spin_outline, scr_loop(spinner, 12), _gersx + 10 + (_gerse * 6), y, 2, 2, 0, c_aqua, 1 - clamp01((timer - 5) / 15));
|
|
188
|
shader_reset();
|
|
189
|
}
|
|
190
|
if (type == 2)
|
|
191
|
draw_sprite_ext(spr_gerson_laugh_scene, 1 + (timer / 4), x - 50, y - 64, 2, 2, image_angle, c_black, 1);
|
|
192
|
if (type == 5)
|
|
193
|
{
|
|
194
|
var _frame = 0;
|
|
195
|
var _crumbler = 4408;
|
|
196
|
if (punch == 0)
|
|
197
|
_frame = min(timer / 3, 6);
|
|
198
|
else
|
|
199
|
_frame = min((timer + 6) / 3, 17);
|
|
200
|
var _col = merge_color(c_white, c_black, clamp01(timer / 8));
|
|
201
|
var _shake = remap_clamped(0, 4, 4, 0, timer) * (((timer % 2) == 0) ? -1 : 1);
|
|
202
|
draw_sprite_ext(_crumbler, _frame, (x - 80) + _shake, y - 114, 2, 2, 0, _col, 1);
|
|
203
|
}
|
|
204
|
if (type == 6)
|
|
205
|
{
|
|
206
|
}
|
|
207
|
if (shiner >= 0)
|
|
208
|
{
|
|
209
|
if (variant == 2)
|
|
210
|
_xx = x + 60;
|
|
211
|
if (shiner == 0)
|
|
212
|
snd_play(snd_eye_telegraph, 1, 1);
|
|
213
|
if (shiner >= 8)
|
|
214
|
draw_sprite_ext(spr_eye_shine, (shiner - 8) / 2, _xx + 14, (y - 70) + 20, 2, 2, 0, c_white, 1);
|
|
215
|
shiner++;
|
|
216
|
if (shiner > 16)
|
|
217
|
shiner = -1;
|
|
218
|
}
|
|
219
|
draw_set_blend_mode(bm_normal);
|
|
220
|
draw_set_alpha(1);
|
|
221
|
draw_set_color(c_white);
|
|
222
|
if (scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
} () && debug_marker)
|
|
223
|
draw_sprite_ext(spr_crosshair_7x7, 0, x, y, 1, 1, 0, c_red, 1);
|