|
1
|
image_blend = c_aqua;
|
|
2
|
image_yscale = 2;
|
|
3
|
var _brighttime = lifetime - fadetime;
|
|
4
|
if (speed > 10)
|
|
5
|
{
|
|
6
|
image_alpha = 1;
|
|
7
|
}
|
|
8
|
else
|
|
9
|
{
|
|
10
|
var _lerp = clamp01(inverselerp(10, 0, speed));
|
|
11
|
image_alpha = lerp(1, 0, scr_ease_outscr_ease_out
function scr_ease_out(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_out_bounce(arg0, 0, 1, 1);
case -2:
return ease_out_elastic(arg0, 0, 1, 1);
case -1:
return ease_out_back(arg0, 0, 1, 1);
case 0:
return arg0;
case 1:
return sin(arg0 * 1.5707963267948966);
case 2:
return -arg0 * (arg0 - 2);
case 6:
return -power(2, -10 * arg0) + 1;
case 7:
arg0--;
return sqrt(1 - (arg0 * arg0));
default:
arg0--;
if (arg1 == 4)
{
return -1 * (power(arg0, arg1) - 1);
break;
}
return power(arg0, arg1) + 1;
}
} (_lerp, 2));
|
|
12
|
image_yscale = image_alpha + 1;
|
|
13
|
}
|
|
14
|
gpu_set_blendmode(bm_add);
|
|
15
|
shader_set(shd_linear_alpha);
|
|
16
|
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
17
|
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
18
|
if (image_alpha > 0.5)
|
|
19
|
{
|
|
20
|
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha - 0.5);
|
|
21
|
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha - 0.5);
|
|
22
|
}
|
|
23
|
shader_reset();
|
|
24
|
gpu_set_blendmode(bm_normal);
|
|
25
|
if (speed <= 0)
|
|
26
|
instance_destroy();
|