Deltarune (Chapter 4) script viewer

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gml_Object_obj_church_entrance_foreground_Create_0

(view raw script w/o annotations or w/e)
1
var _foreground = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(0, 0, bg_church_entrance_planks);
2
with (_foreground)
3
    depth = 6000;