Deltarune (Chapter 4) script viewer

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gml_Object_obj_church_choir_light_Create_0

(view raw script w/o annotations or w/e)
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depth = 98500;
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var window_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(168, 132, bg_church_choir_light);
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with (window_marker)
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{
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    depth = 99000;
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    image_alpha = 0.5;
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}