Deltarune (Chapter 4) script viewer

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gml_Object_obj_cherub_feathers_Step_0

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1
if (speed < 5)
2
    friction = 0.2;
3
if (speed < 2)
4
    fallspeed = 
scr_movetowards
scr_movetowards

function
scr_movetowards(arg0, arg1, arg2)
{ if (arg0 == arg1) return arg0; else if (arg0 > arg1) return max(arg0 - arg2, arg1); else return min(arg0 + arg2, arg1); } function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0) { scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1); } function scr_obj_movetowards_point(arg0, arg1, arg2) { var _distance = point_distance(x, y, arg0, arg1); if (arg2 >= _distance) { x = arg0; y = arg1; } else { var _direction = point_direction(x, y, arg0, arg1); x += lengthdir_x(arg2, _direction); y += lengthdir_y(arg2, _direction); } }
(fallspeed, 1, 0.05);
5
y += fallspeed;
6
x += (sin(siner / 15) * (fallspeed / 2));
7
siner++;
8
image_angle = (-cos(siner / 15) * 30) + spin_offset;
9
if (spinner < 1)
10
{
11
    var _spinease = 
scr_ease_out
scr_ease_out

function
scr_ease_out(arg0, arg1)
{ if (arg1 < -3 || arg1 > 7) return arg0; switch (arg1) { case -3: return ease_out_bounce(arg0, 0, 1, 1); case -2: return ease_out_elastic(arg0, 0, 1, 1); case -1: return ease_out_back(arg0, 0, 1, 1); case 0: return arg0; case 1: return sin(arg0 * 1.5707963267948966); case 2: return -arg0 * (arg0 - 2); case 6: return -power(2, -10 * arg0) + 1; case 7: arg0--; return sqrt(1 - (arg0 * arg0)); default: arg0--; if (arg1 == 4) { return -1 * (power(arg0, arg1) - 1); break; } return power(arg0, arg1) + 1; } }
(spinner, 2);
12
    spinner += 0.1;
13
    spin_offset = lerp(spin_start, 0, _spinease);
14
}
15
if (fallspeed == 1)
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    lifetime--;
17
if (lifetime <= 0)
18
{
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    image_alpha -= 0.1;
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    if (image_alpha <= 0)
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        instance_destroy();
22
}