|
1
|
if (global.monstertype[myself] == 21K.Round 2)
|
|
2
|
secondtime = 1;
|
|
3
|
if (global.monster[myself] == 1)
|
|
4
|
{
|
|
5
|
global.flag[51 + myself] = 4;
|
|
6
|
if (secondtime == 1)
|
|
7
|
milk_counter = 99;
|
|
8
|
if (secondtime == 1)
|
|
9
|
ralsei_lecture = 99;
|
|
10
|
if (global.mnfight == 1 && talked == 0)
|
|
11
|
{
|
|
12
|
scr_randomtargetscr_randomtarget
function scr_randomtarget()
{
abletotarget = 1;
if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0)
abletotarget = 0;
mytarget = choose(0, 1, 2);
if (abletotarget == 1)
{
while (global.charcantarget[mytarget] == 0)
mytarget = choose(0, 1, 2);
}
else
{
mytarget = 3;
}
global.targeted[mytarget] = 1;
if (global.chapter >= 2 && mytarget != 3)
{
if (global.charcantarget[0])
global.targeted[0] = 1;
if (global.charcantarget[1])
global.targeted[1] = 1;
if (global.charcantarget[2])
global.targeted[2] = 1;
mytarget = 4;
}
} ();
|
|
13
|
if (!instance_exists(obj_darkener))
|
|
14
|
instance_create(0, 0, obj_darkener);
|
|
15
|
milkmax = 1000;
|
|
16
|
if (milk_counter > 0)
|
|
17
|
milkmax = 600;
|
|
18
|
if (global.monsterhp[myself] > milkmax)
|
|
19
|
{
|
|
20
|
if (!instance_exists(obj_moveheart) && !instance_exists(obj_heart))
|
|
21
|
scr_moveheartscr_moveheart
function scr_moveheart()
{
global.inv = 0;
if (global.chapter == 4 && (i_ex(obj_hammer_of_justice_enemy) || i_ex(obj_sound_of_justice_enemy)))
return instance_create(obj_herosusie.x - 250, obj_herosusie.y + 40, obj_moveheart);
else
return instance_create(obj_herokris.x + 10, obj_herokris.y + 40, obj_moveheart);
} ();
|
|
22
|
if (!instance_exists(obj_growtangle))
|
|
23
|
instance_create(__view_get(e__VW.XView, 0) + 320, __view_get(e__VW.YView, 0) + 170, obj_growtangle);
|
|
24
|
}
|
|
25
|
global.mnfight = 2;
|
|
26
|
rtimer = 0;
|
|
27
|
global.typer = 50;
|
|
28
|
talked = 2;
|
|
29
|
attacked = 0;
|
|
30
|
talktimer = 0;
|
|
31
|
}
|
|
32
|
if (talked == 2)
|
|
33
|
global.mnfight = 2;
|
|
34
|
if (global.mnfight == 2 && attacked == 0)
|
|
35
|
{
|
|
36
|
rtimer += 1;
|
|
37
|
if (rtimer == 12)
|
|
38
|
{
|
|
39
|
talked = 0;
|
|
40
|
milkmax = 1000;
|
|
41
|
if (milk_counter > 0)
|
|
42
|
milkmax = 600;
|
|
43
|
if (global.monsterhp[myself] <= milkmax)
|
|
44
|
{
|
|
45
|
if (scon == 0)
|
|
46
|
scon = 1;
|
|
47
|
}
|
|
48
|
else
|
|
49
|
{
|
|
50
|
if (!instance_exists(obj_checkers_leap))
|
|
51
|
{
|
|
52
|
if (attacktype == 0)
|
|
53
|
rr = 0;
|
|
54
|
if (attacktype == 1)
|
|
55
|
rr = 3;
|
|
56
|
if (attacktype == 2)
|
|
57
|
rr = 1;
|
|
58
|
if (attacktype == 3)
|
|
59
|
rr = 2;
|
|
60
|
dc = instance_create(x, y, obj_checkers_leap);
|
|
61
|
dc.leapmode = rr;
|
|
62
|
dc.target = mytarget;
|
|
63
|
dc.damage = global.monsterat[myself] * 5;
|
|
64
|
attacktype += 1;
|
|
65
|
if (attacktype > 3)
|
|
66
|
attacktype = 0;
|
|
67
|
}
|
|
68
|
siner = 0;
|
|
69
|
visible = 0;
|
|
70
|
turns += 1;
|
|
71
|
}
|
|
72
|
global.turntimer = 999;
|
|
73
|
attacked = 1;
|
|
74
|
global.typer = 6;
|
|
75
|
global.fc = 0;
|
|
76
|
rr = choose(0);
|
|
77
|
global.battlemsg[0] = stringsetloc(* K.Round shuffles furiously."* K.Round shuffles furiously.", "obj_checkers_enemy_slash_Step_0_gml_77_0" );
|
|
78
|
if (global.monsterstatus[myself] == 1)
|
|
79
|
global.battlemsg[0] = stringsetloc(* K.Round looks weak."* K.Round looks weak.", "obj_checkers_enemy_slash_Step_0_gml_79_0" );
|
|
80
|
if (global.monsterhp[myself] <= (global.monstermaxhp[myself] / 3))
|
|
81
|
global.battlemsg[0] = stringsetloc(* K.Round's shuffle becomes lethargic."* K.Round's shuffle becomes lethargic.", "obj_checkers_enemy_slash_Step_0_gml_80_0" );
|
|
82
|
if (crown > 0)
|
|
83
|
global.battlemsg[0] = stringsetsubloc("* The crown is \\cY~1-percent\\cW loose!", string(crown), "obj_checkers_enemy_slash_Step_0_gml_82_0");
|
|
84
|
}
|
|
85
|
else
|
|
86
|
{
|
|
87
|
global.turntimer = 120;
|
|
88
|
}
|
|
89
|
}
|
|
90
|
if (global.mnfight == 2)
|
|
91
|
{
|
|
92
|
if (global.turntimer <= 1)
|
|
93
|
{
|
|
94
|
if (battlecancel == 1)
|
|
95
|
global.mercymod[myself] = 999;
|
|
96
|
if (battlecancel == 2)
|
|
97
|
{
|
|
98
|
with (obj_battlecontroller)
|
|
99
|
noreturn = 1;
|
|
100
|
con = 1;
|
|
101
|
battlecancel = 3;
|
|
102
|
}
|
|
103
|
}
|
|
104
|
}
|
|
105
|
}
|
|
106
|
if (scon == 1)
|
|
107
|
{
|
|
108
|
if (milk_counter > 0)
|
|
109
|
{
|
|
110
|
scon = 1.5;
|
|
111
|
}
|
|
112
|
else
|
|
113
|
{
|
|
114
|
with (obj_writer)
|
|
115
|
instance_destroy();
|
|
116
|
global.msg[0] = stringsetloc(* K. ROUND felt stressed out and attacked!Wait for inputClose Message"* K. ROUND felt stressed out and attacked!/%", "obj_checkers_enemy_slash_Step_0_gml_119_0" );
|
|
117
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
118
|
scon = 1.5;
|
|
119
|
}
|
|
120
|
}
|
|
121
|
if (scon == 1.5 && !instance_exists(obj_writer))
|
|
122
|
{
|
|
123
|
snd_play(snd_magicsprinkle);
|
|
124
|
with (obj_writer)
|
|
125
|
instance_destroy();
|
|
126
|
global.msg[0] = stringsetloc(* K. ROUND practiced self-care!"* K. ROUND practiced self-care!", "obj_checkers_enemy_slash_Step_0_gml_129_0" );
|
|
127
|
global.turntimer = 999;
|
|
128
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
129
|
milk = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (x - 100, y + 60, spr_checkers_milk);
|
|
130
|
with (milk)
|
|
131
|
{
|
|
132
|
image_speed = 0;
|
|
133
|
image_xscale = 4;
|
|
134
|
image_yscale = 4;
|
|
135
|
image_alpha = 0;
|
|
136
|
}
|
|
137
|
milk.depth = depth - 1;
|
|
138
|
scon = 2;
|
|
139
|
milktimer = 0;
|
|
140
|
}
|
|
141
|
if (scon == 2)
|
|
142
|
{
|
|
143
|
with (milk)
|
|
144
|
{
|
|
145
|
image_xscale -= 0.2;
|
|
146
|
image_yscale -= 0.2;
|
|
147
|
image_alpha += 0.1;
|
|
148
|
}
|
|
149
|
milktimer += 1;
|
|
150
|
if (milktimer >= 10)
|
|
151
|
{
|
|
152
|
scon = 3;
|
|
153
|
milktimer = 0;
|
|
154
|
with (milk)
|
|
155
|
image_alpha = 1.4;
|
|
156
|
}
|
|
157
|
}
|
|
158
|
if (scon == 3)
|
|
159
|
{
|
|
160
|
milktimer += 1;
|
|
161
|
if (milktimer >= 25)
|
|
162
|
{
|
|
163
|
scon = 4;
|
|
164
|
milktimer = 0;
|
|
165
|
}
|
|
166
|
}
|
|
167
|
if (scon == 4)
|
|
168
|
{
|
|
169
|
with (milk)
|
|
170
|
{
|
|
171
|
hspeed += 2;
|
|
172
|
image_alpha -= 0.1;
|
|
173
|
}
|
|
174
|
milktimer += 1;
|
|
175
|
if (milktimer == 10)
|
|
176
|
{
|
|
177
|
if (global.monsterat[myself] < 10)
|
|
178
|
global.monsterat[myself] += 0.5;
|
|
179
|
snd_play(snd_power);
|
|
180
|
milkheal = 700;
|
|
181
|
if (milk_counter == 0)
|
|
182
|
milkheal = 300;
|
|
183
|
global.monsterhp[myself] += milkheal;
|
|
184
|
healamt = instance_create(global.monsterx[myself], global.monstery[myself], obj_dmgwriter);
|
|
185
|
with (healamt)
|
|
186
|
{
|
|
187
|
delay = 8;
|
|
188
|
type = 3;
|
|
189
|
damage = 700;
|
|
190
|
}
|
|
191
|
healamt.damage = milkheal;
|
|
192
|
hanim = instance_create(x, y, obj_healanim);
|
|
193
|
hanim.target = id;
|
|
194
|
}
|
|
195
|
if (milktimer >= 15)
|
|
196
|
{
|
|
197
|
with (milk)
|
|
198
|
instance_destroy();
|
|
199
|
scon = 5;
|
|
200
|
milktimer = 0;
|
|
201
|
}
|
|
202
|
}
|
|
203
|
if (scon == 5)
|
|
204
|
{
|
|
205
|
milktimer += 1;
|
|
206
|
if (milktimer >= 30)
|
|
207
|
{
|
|
208
|
if (milk_counter > 0)
|
|
209
|
{
|
|
210
|
with (obj_writer)
|
|
211
|
instance_destroy();
|
|
212
|
scon = 0;
|
|
213
|
milktimer = 0;
|
|
214
|
global.turntimer = 0;
|
|
215
|
}
|
|
216
|
else
|
|
217
|
{
|
|
218
|
with (obj_writer)
|
|
219
|
instance_destroy();
|
|
220
|
scon = 6;
|
|
221
|
global.msg[0] = stringsetloc(* K. ROUND's HP and ATTACK went up!Wait for input"* K. ROUND's HP and ATTACK went up!/", "obj_checkers_enemy_slash_Step_0_gml_226_0" );
|
|
222
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FR \\TR %", string(arg1), "scr_ralface_slash_scr_ralface_gml_1_0");
} (1, 3);
|
|
223
|
global.msg[2] = stringsetloc(* Susie!Delay 11 Stop attacking it!Delay 11 You're making it stronger!Wait for input"* Susie^1! Stop attacking it^1! You're making it stronger!/", "obj_checkers_enemy_slash_Step_0_gml_228_0" );
|
|
224
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FS \\TS %", string(arg1), "scr_susface_slash_scr_susface_gml_1_0");
} (3, 3);
|
|
225
|
global.msg[4] = stringsetloc(* Pssh,Delay 11 and let it think I'm AFRAID?Delay 11 No way!Wait for inputClose Message"* Pssh^1, and let it think I'm AFRAID^1? No way!/%", "obj_checkers_enemy_slash_Step_0_gml_230_0" );
|
|
226
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
227
|
}
|
|
228
|
milk_counter += 1;
|
|
229
|
}
|
|
230
|
}
|
|
231
|
if (scon == 6)
|
|
232
|
{
|
|
233
|
if (!instance_exists(obj_writer))
|
|
234
|
{
|
|
235
|
global.fc = 0;
|
|
236
|
scon = 0;
|
|
237
|
milktimer = 0;
|
|
238
|
global.turntimer = 0;
|
|
239
|
}
|
|
240
|
}
|
|
241
|
if (global.myfight == 3)
|
|
242
|
{
|
|
243
|
xx = __view_get(e__VW.XView, 0);
|
|
244
|
yy = __view_get(e__VW.YView, 0);
|
|
245
|
if (acting == 1 && actcon == 0)
|
|
246
|
{
|
|
247
|
actcon = 1;
|
|
248
|
if (secondtime == 0)
|
|
249
|
{
|
|
250
|
global.msg[0] = stringsetloc(* K.ROUND - AT 9 DF 3 * Check?Delay 11 * That's chess,Delay 11 not checkers!Wait for inputClose Message"* K.ROUND - AT 9 DF 3&* Check^1?&* That's chess^1, not checkers!/%", "obj_checkers_enemy_slash_Step_0_gml_263_0" );
|
|
251
|
global.actname[myself][0] = stringsetloc(Checkers"Checkers", "obj_checkers_enemy_slash_Step_0_gml_264_0" );
|
|
252
|
global.flag[246 checkers_act] = 1;
|
|
253
|
if (checked == 1)
|
|
254
|
global.msg[0] = stringsetloc(* K.ROUND - AT 9 DF 3 * That's better.Wait for inputClose Message"* K.ROUND - AT 9 DF 3&* That's better./%", "obj_checkers_enemy_slash_Step_0_gml_268_0" );
|
|
255
|
checked = 1;
|
|
256
|
}
|
|
257
|
else
|
|
258
|
{
|
|
259
|
if (global.flag[246 checkers_act] == 1)
|
|
260
|
{
|
|
261
|
global.msg[0] = stringsetloc(* K.ROUND - AT 9 DF 3 * Watch out for its Flying King attack!Wait for input"* K.ROUND - AT 9 DF 3&* Watch out for its Flying King attack!/", "obj_checkers_enemy_slash_Step_0_gml_277_0" );
|
|
262
|
global.msg[1] = stringsetloc(* (Also,Delay 11 you need to get the CROWN off of its head.)Wait for inputClose Message"* (Also^1, you need to get the CROWN off of its head.)/%", "obj_checkers_enemy_slash_Step_0_gml_278_0" );
|
|
263
|
}
|
|
264
|
else
|
|
265
|
{
|
|
266
|
global.msg[0] = stringsetloc(* K.ROUND - AT 9 DF 3 * It's being controlled into attacking...!Wait for input"* K.ROUND - AT 9 DF 3&* It's being controlled into attacking...!/", "obj_checkers_enemy_slash_Step_0_gml_282_0" );
|
|
267
|
global.msg[1] = stringsetloc(* (Though,Delay 11 wouldn't it just attack anyway...?)Wait for inputClose Message"* (Though^1, wouldn't it just attack anyway...?)/%", "obj_checkers_enemy_slash_Step_0_gml_283_0" );
|
|
268
|
}
|
|
269
|
checked = 1;
|
|
270
|
}
|
|
271
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
272
|
}
|
|
273
|
if (acting == 2 && actcon == 0)
|
|
274
|
{
|
|
275
|
if (secondtime == 0)
|
|
276
|
crown += 15;
|
|
277
|
if (secondtime == 1)
|
|
278
|
crown += 18;
|
|
279
|
global.msg[0] = stringsetloc(* You bowed to K. ROUND.Wait for inputClose Message"* You bowed to K. ROUND./%", "obj_checkers_enemy_slash_Step_0_gml_296_0" );
|
|
280
|
with (obj_herokris)
|
|
281
|
visible = 0;
|
|
282
|
global.faceaction[0] = 0;
|
|
283
|
global.charaction[0] = 0;
|
|
284
|
bowkris = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (obj_herokris.x, obj_herokris.y, spr_krisb_bow);
|
|
285
|
with (bowkris)
|
|
286
|
{
|
|
287
|
scr_oflashscr_oflash
function scr_oflash()
{
_oflash = instance_create(x, y, obj_oflash);
_oflash.image_xscale = image_xscale;
_oflash.image_speed = 0;
_oflash.image_index = image_index;
_oflash.image_yscale = image_yscale;
_oflash.sprite_index = sprite_index;
_oflash.depth = depth - 1;
_oflash.target = id;
return _oflash;
} ();
|
|
288
|
a = scr_afterimagescr_afterimage
function scr_afterimage()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} ();
|
|
289
|
a.hspeed = 5;
|
|
290
|
a.depth = depth + 1;
|
|
291
|
}
|
|
292
|
snd_play(snd_item);
|
|
293
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
294
|
actcon = 20;
|
|
295
|
}
|
|
296
|
if (actcon == 20 && !instance_exists(obj_writer))
|
|
297
|
{
|
|
298
|
visible = 0;
|
|
299
|
bowcheck = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (x, y, spr_checkers_bow);
|
|
300
|
with (bowcheck)
|
|
301
|
image_speed = 0.334;
|
|
302
|
global.fc = 0;
|
|
303
|
global.typer = 4;
|
|
304
|
global.msg[0] = stringsetloc(* It bowed back.Delay 11 * Its crown loosened a little.Wait for inputClose Message"* It bowed back^1.&* Its crown loosened a little./%", "obj_checkers_enemy_slash_Step_0_gml_327_0" );
|
|
305
|
if (ralsei_lecture == 0 && secondtime == 0)
|
|
306
|
{
|
|
307
|
global.msg[0] = stringsetloc(* It bowed back.Delay 11 * Its crown loosened a little.Wait for input"* It bowed back^1.&* Its crown loosened a little./", "obj_checkers_enemy_slash_Step_0_gml_330_0" );
|
|
308
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FR \\TR %", string(arg1), "scr_ralface_slash_scr_ralface_gml_1_0");
} (1, 0);
|
|
309
|
global.msg[2] = stringsetloc(* That's it,Delay 11 Kris!Delay 11 If we can get its crown off...Wait for input"* That's it^1, Kris^1! If we can get its crown off.../", "obj_checkers_enemy_slash_Step_0_gml_332_0" );
|
|
310
|
global.msg[3] = stringsetloc(Face 8* It should turn back into a little guy...!Wait for input"\\E8* It should turn back into a little guy...!/", "obj_checkers_enemy_slash_Step_0_gml_333_0" );
|
|
311
|
global.msg[4] = stringsetloc(Face 0* Susie!Delay 11 Help us bow at it!Wait for input"\\E0* Susie^1! Help us bow at it!/", "obj_checkers_enemy_slash_Step_0_gml_334_0" );
|
|
312
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FS \\TS %", string(arg1), "scr_susface_slash_scr_susface_gml_1_0");
} (5, 0);
|
|
313
|
global.msg[6] = stringsetloc(* Nah,Delay 11 it's crown'll come off...Wait for input"* Nah^1, it's crown'll come off.../", "obj_checkers_enemy_slash_Step_0_gml_336_0" );
|
|
314
|
global.msg[7] = stringsetloc(Face 4* When I smash this guy into the GROUND!Wait for input"\\E4* When I smash this guy into the GROUND!/", "obj_checkers_enemy_slash_Step_0_gml_337_0" );
|
|
315
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FR \\TR %", string(arg1), "scr_ralface_slash_scr_ralface_gml_1_0");
} (8, 1);
|
|
316
|
global.msg[9] = stringsetloc(* ...Wait for inputClose Message"* .../%", "obj_checkers_enemy_slash_Step_0_gml_339_0" );
|
|
317
|
ralsei_lecture = 1;
|
|
318
|
}
|
|
319
|
if (thrown == 0 && secondtime == 1)
|
|
320
|
{
|
|
321
|
if (bowcounter == 0)
|
|
322
|
{
|
|
323
|
global.fc = 2;
|
|
324
|
global.fe = 3;
|
|
325
|
global.typer = 45;
|
|
326
|
global.msg[0] = stringsetloc(* Huh!? That hardly did anything!Wait for input"* Huh!? That hardly did anything!/", "obj_checkers_enemy_slash_Step_0_gml_349_0" );
|
|
327
|
global.msg[1] = stringsetloc(Face 1* How can we push off that CROWN...?Wait for input"\\E1* How can we push off that CROWN...?/", "obj_checkers_enemy_slash_Step_0_gml_350_0" );
|
|
328
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FS \\TS %", string(arg1), "scr_susface_slash_scr_susface_gml_1_0");
} (2, 1);
|
|
329
|
global.msg[3] = stringsetloc(* ... Hmm.Wait for inputClose Message"* ... Hmm./%", "obj_checkers_enemy_slash_Step_0_gml_352_0" );
|
|
330
|
}
|
|
331
|
if (bowcounter == 1)
|
|
332
|
{
|
|
333
|
global.fc = 2;
|
|
334
|
global.fe = 3;
|
|
335
|
global.typer = 45;
|
|
336
|
global.msg[0] = stringsetloc(* It's still hardly working!Wait for input"* It's still hardly working!/", "obj_checkers_enemy_slash_Step_0_gml_359_0" );
|
|
337
|
global.msg[1] = stringsetloc(Face 6* Whatever can we do,Delay 11 Kris...?Wait for input"\\E6* Whatever can we do^1, Kris...?/", "obj_checkers_enemy_slash_Step_0_gml_360_0" );
|
|
338
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FS \\TS %", string(arg1), "scr_susface_slash_scr_susface_gml_1_0");
} (2, 2);
|
|
339
|
global.msg[3] = stringsetloc(* ... Hey.Wait for inputClose Message"* ... Hey./%", "obj_checkers_enemy_slash_Step_0_gml_362_0" );
|
|
340
|
}
|
|
341
|
if (bowcounter == 2)
|
|
342
|
{
|
|
343
|
global.fc = 2;
|
|
344
|
global.fe = 8;
|
|
345
|
global.typer = 45;
|
|
346
|
global.msg[0] = stringsetloc(* Sometimes persistence is key,Delay 11 Kris!!Wait for input"* Sometimes persistence is key^1, Kris!!/", "obj_checkers_enemy_slash_Step_0_gml_369_0" );
|
|
347
|
global.msg[1] = stringsetloc(Face 6* It'll be hard,Delay 11 but we can do it!!Wait for input"\\E6* It'll be hard^1, but we can do it!!/", "obj_checkers_enemy_slash_Step_0_gml_370_0" );
|
|
348
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FS \\TS %", string(arg1), "scr_susface_slash_scr_susface_gml_1_0");
} (2, 7);
|
|
349
|
global.msg[3] = stringsetloc(* HEY YOU GUYS!!!Wait for inputClose Message"* HEY YOU GUYS!!!/%", "obj_checkers_enemy_slash_Step_0_gml_372_0" );
|
|
350
|
}
|
|
351
|
}
|
|
352
|
bowcounter += 1;
|
|
353
|
scr_battletextscr_battletext
function scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ();
|
|
354
|
actcon = 21;
|
|
355
|
}
|
|
356
|
if (actcon == 21 && !instance_exists(obj_writer))
|
|
357
|
{
|
|
358
|
with (bowkris)
|
|
359
|
instance_destroy();
|
|
360
|
with (bowcheck)
|
|
361
|
instance_destroy();
|
|
362
|
visible = 1;
|
|
363
|
with (obj_herokris)
|
|
364
|
visible = 1;
|
|
365
|
actcon = 1;
|
|
366
|
}
|
|
367
|
if (secondtime == 0)
|
|
368
|
{
|
|
369
|
if (acting == 3 && actcon == 0)
|
|
370
|
{
|
|
371
|
crown += 20;
|
|
372
|
global.msg[0] = stringsetloc(* You and Ralsei bowed.Wait for inputClose Message"* You and Ralsei bowed./%", "obj_checkers_enemy_slash_Step_0_gml_398_0" );
|
|
373
|
with (obj_herokris)
|
|
374
|
visible = 0;
|
|
375
|
with (obj_heroralsei)
|
|
376
|
visible = 0;
|
|
377
|
global.faceaction[0] = 0;
|
|
378
|
global.charaction[0] = 0;
|
|
379
|
global.faceaction[1] = 0;
|
|
380
|
global.charaction[1] = 0;
|
|
381
|
bowkris = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (obj_herokris.x, obj_herokris.y, spr_krisb_bow);
|
|
382
|
with (bowkris)
|
|
383
|
{
|
|
384
|
scr_oflashscr_oflash
function scr_oflash()
{
_oflash = instance_create(x, y, obj_oflash);
_oflash.image_xscale = image_xscale;
_oflash.image_speed = 0;
_oflash.image_index = image_index;
_oflash.image_yscale = image_yscale;
_oflash.sprite_index = sprite_index;
_oflash.depth = depth - 1;
_oflash.target = id;
return _oflash;
} ();
|
|
385
|
a = scr_afterimagescr_afterimage
function scr_afterimage()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} ();
|
|
386
|
a.hspeed = 5;
|
|
387
|
a.depth = depth + 1;
|
|
388
|
}
|
|
389
|
bowral = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (obj_heroralsei.x, obj_heroralsei.y, spr_ralseib_bow);
|
|
390
|
with (bowral)
|
|
391
|
{
|
|
392
|
scr_oflashscr_oflash
function scr_oflash()
{
_oflash = instance_create(x, y, obj_oflash);
_oflash.image_xscale = image_xscale;
_oflash.image_speed = 0;
_oflash.image_index = image_index;
_oflash.image_yscale = image_yscale;
_oflash.sprite_index = sprite_index;
_oflash.depth = depth - 1;
_oflash.target = id;
return _oflash;
} ();
|
|
393
|
a = scr_afterimagescr_afterimage
function scr_afterimage()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} ();
|
|
394
|
a.hspeed = 5;
|
|
395
|
a.depth = depth + 1;
|
|
396
|
}
|
|
397
|
snd_play(snd_item);
|
|
398
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
399
|
actcon = 30;
|
|
400
|
}
|
|
401
|
}
|
|
402
|
if (actcon == 30 && !instance_exists(obj_writer))
|
|
403
|
{
|
|
404
|
visible = 0;
|
|
405
|
bowcheck = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (x, y, spr_checkers_bow);
|
|
406
|
with (bowcheck)
|
|
407
|
image_speed = 0.5;
|
|
408
|
global.msg[0] = stringsetloc(* K. ROUND bowed back.Delay 11 * Its crown loosened!Wait for inputClose Message"* K. ROUND bowed back^1.&* Its crown loosened!/%", "obj_checkers_enemy_slash_Step_0_gml_442_0" );
|
|
409
|
if (ralsei_lecture == 0 && secondtime == 0)
|
|
410
|
{
|
|
411
|
global.msg[0] = stringsetloc(* K. ROUND bowed back.Delay 11 * Its crown loosened!Wait for input"* K. ROUND bowed back^1.&* Its crown loosened!/", "obj_checkers_enemy_slash_Step_0_gml_445_0" );
|
|
412
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FR \\TR %", string(arg1), "scr_ralface_slash_scr_ralface_gml_1_0");
} (1, 0);
|
|
413
|
global.msg[2] = stringsetloc(* That's it,Delay 11 Kris!Delay 11 If we can get its crown off...Wait for input"* That's it^1, Kris^1! If we can get its crown off.../", "obj_checkers_enemy_slash_Step_0_gml_447_0" );
|
|
414
|
global.msg[3] = stringsetloc(Face 8* It should turn back into a little guy...!Wait for input"\\E8* It should turn back into a little guy...!/", "obj_checkers_enemy_slash_Step_0_gml_448_0" );
|
|
415
|
global.msg[4] = stringsetloc(Face 0* Susie!Delay 11 Help us bow at it!Wait for input"\\E0* Susie^1! Help us bow at it!/", "obj_checkers_enemy_slash_Step_0_gml_449_0" );
|
|
416
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FS \\TS %", string(arg1), "scr_susface_slash_scr_susface_gml_1_0");
} (5, 0);
|
|
417
|
global.msg[6] = stringsetloc(* Nah,Delay 11 its crown'll come off...Wait for input"* Nah^1, its crown'll come off.../", "obj_checkers_enemy_slash_Step_0_gml_451_0" );
|
|
418
|
global.msg[7] = stringsetloc(Face 4* When I smash this guy to the GROUND!Wait for input"\\E4* When I smash this guy to the GROUND!/", "obj_checkers_enemy_slash_Step_0_gml_452_0" );
|
|
419
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FR \\TR %", string(arg1), "scr_ralface_slash_scr_ralface_gml_1_0");
} (8, 1);
|
|
420
|
global.msg[9] = stringsetloc(* ...Wait for inputClose Message"* .../%", "obj_checkers_enemy_slash_Step_0_gml_454_0" );
|
|
421
|
ralsei_lecture = 1;
|
|
422
|
}
|
|
423
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
424
|
actcon = 31;
|
|
425
|
}
|
|
426
|
if (actcon == 31 && !instance_exists(obj_writer))
|
|
427
|
{
|
|
428
|
with (bowral)
|
|
429
|
instance_destroy();
|
|
430
|
with (bowkris)
|
|
431
|
instance_destroy();
|
|
432
|
with (bowcheck)
|
|
433
|
instance_destroy();
|
|
434
|
visible = 1;
|
|
435
|
with (obj_heroralsei)
|
|
436
|
visible = 1;
|
|
437
|
with (obj_herokris)
|
|
438
|
visible = 1;
|
|
439
|
actcon = 1;
|
|
440
|
}
|
|
441
|
if (secondtime == 1)
|
|
442
|
{
|
|
443
|
if (acting == 3 && actcon == 0)
|
|
444
|
{
|
|
445
|
if (thrown == 1)
|
|
446
|
{
|
|
447
|
with (trsus)
|
|
448
|
instance_destroy();
|
|
449
|
thrown = 2;
|
|
450
|
}
|
|
451
|
if (thrown > 0)
|
|
452
|
{
|
|
453
|
global.actname[myself][2] = stringsetloc(Throw"Throw", "obj_checkers_enemy_slash_Step_0_gml_487_0" );
|
|
454
|
global.msg[0] = stringsetsubloc("* Press ~1 to determine the ANGLE!", scr_get_input_namescr_get_input_name
function scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == gp_padu)
return "\\*W ";
if (_control == gp_padd)
return "\\*S ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (6), "obj_checkers_enemy_slash_Step_0_gml_489_0");
|
|
455
|
flash = 0;
|
|
456
|
becomeflash = 0;
|
|
457
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
458
|
actcon = 90;
|
|
459
|
instance_create(x, y, obj_throwtarget);
|
|
460
|
throwsus = instance_create(obj_herosusie.x, obj_herosusie.y, obj_throwralsei);
|
|
461
|
visible = 0;
|
|
462
|
global.faceaction[1] = 0;
|
|
463
|
global.charaction[1] = 0;
|
|
464
|
global.faceaction[2] = 0;
|
|
465
|
global.charaction[2] = 0;
|
|
466
|
with (obj_herosusie)
|
|
467
|
visible = 0;
|
|
468
|
with (obj_heroralsei)
|
|
469
|
visible = 0;
|
|
470
|
snd_play(snd_grab);
|
|
471
|
}
|
|
472
|
else
|
|
473
|
{
|
|
474
|
global.typer = 31;
|
|
475
|
global.fc = 2;
|
|
476
|
global.fe = 6;
|
|
477
|
global.msg[0] = stringsetloc(* Susie?Delay 11 You want to ACT?Delay 11 Aww, what's your idea?Wait for input"* Susie^1? You want to ACT^1? Aww, what's your idea?/", "obj_checkers_enemy_slash_Step_0_gml_510_0" );
|
|
478
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FS \\TS %", string(arg1), "scr_susface_slash_scr_susface_gml_1_0");
} (1, 0);
|
|
479
|
global.msg[2] = stringsetloc(* Umm...Delay 11 well...Delay 11 how do I say this.Wait for input"* Umm..^1. well..^1. how do I say this./", "obj_checkers_enemy_slash_Step_0_gml_512_0" );
|
|
480
|
global.msg[3] = stringsetloc(* I kind of...Delay 11 * Need you for this one.Wait for input"* I kind of..^1.&* Need you for this one./", "obj_checkers_enemy_slash_Step_0_gml_513_0" );
|
|
481
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FR \\TR %", string(arg1), "scr_ralface_slash_scr_ralface_gml_1_0");
} (4, 8);
|
|
482
|
global.msg[5] = stringsetloc(* That's fine,Delay 11 Susie!Delay 11 * I'll help!Wait for input"* That's fine^1, Susie^1!&* I'll help!/", "obj_checkers_enemy_slash_Step_0_gml_515_0" );
|
|
483
|
global.msg[6] = stringsetloc(Face 0* You want to apologize to it for earlier,Delay 11 right?Wait for input"\\E0* You want to apologize to it for earlier^1, right?/", "obj_checkers_enemy_slash_Step_0_gml_516_0" );
|
|
484
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FS \\TS %", string(arg1), "scr_susface_slash_scr_susface_gml_1_0");
} (7, 2);
|
|
485
|
global.msg[8] = stringsetloc(* Nah,Delay 11 I just need you to stay still.Wait for inputClose Message"* Nah^1, I just need you to stay still./%", "obj_checkers_enemy_slash_Step_0_gml_518_0" );
|
|
486
|
actcon = 10;
|
|
487
|
scr_battletextscr_battletext
function scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ();
|
|
488
|
}
|
|
489
|
}
|
|
490
|
}
|
|
491
|
if (acting == 4 && actcon == 0)
|
|
492
|
{
|
|
493
|
actcon = 1;
|
|
494
|
global.msg[0] = stringsetloc(* You explained to K. Round about the importance of dodging Susie's attacks.Wait for input"* You explained to K. Round about the importance of dodging Susie's attacks./", "obj_checkers_enemy_slash_Step_0_gml_531_0" );
|
|
495
|
global.msg[1] = stringsetloc(* But it didn't seem to understand...Wait for inputClose Message"* But it didn't seem to understand.../%", "obj_checkers_enemy_slash_Step_0_gml_532_0" );
|
|
496
|
if (warned == 1)
|
|
497
|
{
|
|
498
|
global.msg[0] = stringsetloc(* You started making siren noises with your mouth and looking at Susie.Wait for input"* You started making siren noises with your mouth and looking at Susie./", "obj_checkers_enemy_slash_Step_0_gml_535_0" );
|
|
499
|
global.msg[1] = stringsetloc(* K. Round still didn't understand...Wait for inputClose Message"* K. Round still didn't understand.../%", "obj_checkers_enemy_slash_Step_0_gml_536_0" );
|
|
500
|
}
|
|
501
|
if (warned == 2)
|
|
502
|
{
|
|
503
|
global.msg[0] = stringsetloc(* You started explaining that Susie is really dangerous and strong.Wait for input"* You started explaining that Susie is really dangerous and strong./", "obj_checkers_enemy_slash_Step_0_gml_540_0" );
|
|
504
|
global.msg[1] = stringsetloc(* Susie got a large boost to her morale.Wait for input"* Susie got a large boost to her morale./", "obj_checkers_enemy_slash_Step_0_gml_541_0" );
|
|
505
|
global.msg[2] = stringsetloc(* Susie's ATTACK went up massively...!Wait for inputClose Message"* Susie's ATTACK went up massively...!/%", "obj_checkers_enemy_slash_Step_0_gml_542_0" );
|
|
506
|
global.battleat[2] *= 1.5;
|
|
507
|
}
|
|
508
|
warned += 1;
|
|
509
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
510
|
}
|
|
511
|
if (actcon == 1 && !instance_exists(obj_writer))
|
|
512
|
{
|
|
513
|
actcon = 0;
|
|
514
|
if (crown >= 100)
|
|
515
|
{
|
|
516
|
global.mercymod[myself] = 999;
|
|
517
|
actcon = 50;
|
|
518
|
}
|
|
519
|
else
|
|
520
|
{
|
|
521
|
scr_attackphasescr_attackphase
function scr_attackphase()
{
with (obj_battlecontroller)
{
techwon = 0;
if (scr_monsterpop() == 0)
techwon = 1;
if (techwon == 1)
scr_wincombat();
if (techwon == 0)
{
for (__hiti = 0; __hiti < 3; __hiti++)
global.hittarget[__hiti] = 0;
fightphase = 1;
global.charturn = 3;
if (global.charaction[0] == 4 || global.charaction[0] == 2)
fightphase = 0;
if (global.charaction[1] == 4 || global.charaction[1] == 2)
fightphase = 0;
if (global.charaction[2] == 4 || global.charaction[2] == 2)
fightphase = 0;
if (global.myfight == 4)
fightphase = 1;
if (i_ex(obj_sound_of_justice_enemy) && obj_sound_of_justice_enemy.phase == 2)
{
if (global.charaction[0] == 1 && global.charaction[1] != 1)
{
if (obj_sound_of_justice_enemy.krisattackcount > 0)
{
global.myfight = -1;
global.mnfight = 1;
exit;
}
}
if (global.charaction[0] == 1 && global.charaction[1] == 1)
{
if (obj_sound_of_justice_enemy.krisattackcount > 1)
{
global.myfight = -1;
global.mnfight = 1;
exit;
}
global.charaction[1] = 0;
}
if (global.charaction[0] != 1 && global.charaction[1] == 1)
{
global.myfight = -1;
global.mnfight = 1;
exit;
}
}
if (fightphase == 1)
{
global.myfight = 1;
instance_create(xx + 2, yy + 365, obj_attackpress);
}
else
{
global.myfight = 4;
instance_create(0, 0, obj_spellphase);
}
}
}
} ();
|
|
522
|
}
|
|
523
|
}
|
|
524
|
if (actcon == 10 && !instance_exists(obj_writer))
|
|
525
|
{
|
|
526
|
actcon = 11;
|
|
527
|
alarm[4] = 30; gml_Object_obj_checkers_enemy_Alarm_4.gml
actcon += 1;
|
|
528
|
with (obj_herosusie)
|
|
529
|
visible = 0;
|
|
530
|
with (obj_heroralsei)
|
|
531
|
visible = 0;
|
|
532
|
thrown = 1;
|
|
533
|
trsus = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (obj_herosusie.x, obj_herosusie.y, spr_susieb_throwralseiready);
|
|
534
|
snd_play(snd_grab);
|
|
535
|
}
|
|
536
|
if (actcon == 12)
|
|
537
|
{
|
|
538
|
global.fe = 7;
|
|
539
|
global.msg[0] = stringsetloc(* Kris!Delay 11 We gotta get that CROWN off its head!Wait for input"* Kris^1! We gotta get that CROWN off its head!/", "obj_checkers_enemy_slash_Step_0_gml_578_0" );
|
|
540
|
global.msg[1] = stringsetloc(* Help me throw Ralsei at it!Wait for inputClose Message"* Help me throw Ralsei at it!/%", "obj_checkers_enemy_slash_Step_0_gml_579_0" );
|
|
541
|
scr_battletextscr_battletext
function scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ();
|
|
542
|
actcon = 13;
|
|
543
|
}
|
|
544
|
if (actcon == 13 && !instance_exists(obj_writer))
|
|
545
|
actcon = 0;
|
|
546
|
if (actcon == 50)
|
|
547
|
{
|
|
548
|
visible = 0;
|
|
549
|
snd_free_all();
|
|
550
|
animtest = instance_create(x, y, obj_checker_animtest);
|
|
551
|
animtest.sprite_index = spr_smallchecker_transform3;
|
|
552
|
animtest.image_xscale = 2;
|
|
553
|
animtest.image_yscale = 2;
|
|
554
|
animtest.type = 1;
|
|
555
|
actcon = 51;
|
|
556
|
}
|
|
557
|
}
|
|
558
|
if (global.myfight == 7)
|
|
559
|
hspeed = 15;
|
|
560
|
|
|
561
|
enum e__VW
|
|
562
|
{
|
|
563
|
XView,
|
|
564
|
YView,
|
|
565
|
WView,
|
|
566
|
HView,
|
|
567
|
Angle,
|
|
568
|
HBorder,
|
|
569
|
VBorder,
|
|
570
|
HSpeed,
|
|
571
|
VSpeed,
|
|
572
|
Object,
|
|
573
|
Visible,
|
|
574
|
XPort,
|
|
575
|
YPort,
|
|
576
|
WPort,
|
|
577
|
HPort,
|
|
578
|
Camera,
|
|
579
|
SurfaceID
|
|
580
|
}
|