Deltarune (Chapter 4) script viewer

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gml_Object_obj_chasebullet_Create_0

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scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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active = 0;
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image_alpha = 0;
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if (instance_exists(obj_heart))
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    futuredir = point_direction(x, y, obj_heart.x + 8, obj_heart.y + 8);
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else
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    instance_destroy();