Deltarune (Chapter 4) script viewer

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gml_Object_obj_ch4_PDC15_Step_0

(view raw script w/o annotations or w/e)
1
if (con == 0)
2
{
3
    con = 1;
4
    alarm[0]
 = 1;
gml_Object_obj_ch4_PDC15_Alarm_0.gml

con++;
5
    global.interact = 1;
6
    global.facing = 0;
7
}
8
if (open_fence)
9
{
10
    open_fence = false;
11
    if (i_ex(obj_noellehouse_fence))
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    {
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        with (obj_noellehouse_fence)
14
            open_fence = true;
15
    }
16
}
17
if (close_fence)
18
{
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    close_fence = false;
20
    if (i_ex(obj_noellehouse_fence))
21
    {
22
        with (obj_noellehouse_fence)
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            close_fence = true;
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    }
25
}
26
if (con == 2)
27
{
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    con = 3;
29
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
30
    
scr_maincharacters_actors
scr_maincharacters_actors

function
scr_maincharacters_actors()
{ actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
31
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(1);
32
    
c_pan
c_pan

function
c_pan(arg0, arg1, arg2)
{
c_cmd("pan", arg0, arg1, arg2, 0);
}
(140, 0, 70);
33
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
34
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(190, 138);
35
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(313, 138, 70);
36
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
37
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("susieunhappy");
38
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(155, 132);
39
    
c_delaywalkdirect
c_delaywalkdirect

function
c_delaywalkdirect(arg0, arg1, arg2, arg3)
{
c_cmd_x("delaycmd", arg0, "walkdirect", arg1, arg2, arg3, 0);
}
(10, 279, 132, 70);
40
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(40);
41
    
c_var_lerp_instance
c_var_lerp_instance

function
c_var_lerp_instance()
{ if (argument_count < 6)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0);
else if (argument_count == 6)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
else if (argument_count == 7)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], string(argument[5]) + string(argument[6]));
} function c_lerp_var_instance() { if (argument_count >= 6)
c_var_lerp_instance(argument0, argument1, argument2, argument3, argument4, argument5);
else if (argument_count >= 7)
c_var_lerp_instance(argument0, argument1, argument2, argument3, argument4, argument5, argument6);
else
c_var_lerp_instance(argument0, argument1, argument2, argument3, argument4);
} function c_lerpvar_instance() { if (argument_count >= 6)
c_var_lerp_instance(argument0, argument1, argument2, argument3, argument4, argument5);
else if (argument_count >= 7)
c_var_lerp_instance(argument0, argument1, argument2, argument3, argument4, argument5, argument6);
else
c_var_lerp_instance(argument0, argument1, argument2, argument3, argument4);
}
(blackall, "image_alpha", 1, 0, 60);
42
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(90);
43
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
44
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 0* ...Delay 11 well,Delay 11 what the hell do we do now?Wait for inputClose Message
"\\E0* ..^1. well^1, what the hell do we do now?/%", "obj_ch4_PDC15_slash_Step_0_gml_60_0"
);
45
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
46
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "rain_start", true);
47
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(80);
48
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
49
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
50
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_look_up);
51
    
c_halt
c_halt

function
c_halt()
{
c_cmd("halt", 0, 0, 0, 0);
}
();
52
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(60);
53
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
54
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face C* ...Delay 11 great. Now it's raining.Wait for input
"\\EC* ..^1. great. Now it's raining./", "obj_ch4_PDC15_slash_Step_0_gml_76_0"
);
55
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 1* Least your house is close. Let's go.Wait for inputClose Message
"\\E1* Least your house is close. Let's go./%", "obj_ch4_PDC15_slash_Step_0_gml_77_0"
);
56
    
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
57
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(1);
58
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
59
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
60
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
61
    
c_wait_talk
c_wait_talk

function
c_wait_talk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
62
    
c_panobj
c_panobj

function
c_panobj(arg0, arg1)
{
c_cmd("panobj", arg0, arg1, 0, 0);
}
(kr_actor, 15);
63
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(16);
64
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(0);
65
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
66
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("d");
67
    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
68
    
c_actortocaterpillar
c_actortocaterpillar

function
c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
}
();
69
    
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
70
}
71
if (con == 3 && !i_ex(obj_cutscene_master))
72
{
73
    global.interact = 0;
74
    global.facing = 0;
75
    with (obj_noellehouse_fence)
76
        hide_fence = true;
77
    con = 99;
78
}
79
if (rain_start)
80
{
81
    rain_start = false;
82
    global.plot = 100;
83
    with (obj_border_controller)
84
        set_custom_effect(2);
85
    instance_create(0, 0, obj_lw_rain_effect);
86
}