Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_ch4_PDC14A_noelle_desaturate_Draw_0

(view raw script w/o annotations or w/e)
1
if (con < 2)
2
    exit;
3
pal_swap_set(spr_palette_noelle_room, palette_index, false);
4
draw_sprite(bg_noellehouse_noelle, 0, 0, 0);
5
draw_tilemap(vent_tiles, -camerax(), -cameray());
6
for (var i = 0; i < array_length_1d(marker_sprites); i++)
7
{
8
    marker_sprites[i][1] += marker_sprites[i][3];
9
    draw_sprite_ext(marker_sprites[i][0], marker_sprites[i][1], marker_sprites[i][2].x, marker_sprites[i][2].y, 1, 1, 0, marker_sprites[i][5], marker_sprites[i][4]);
10
}
11
for (var i = 0; i < array_length_1d(snowflakes); i++)
12
{
13
    snowflakes[i].image_index += snowflakes[i].image_speed;
14
    draw_sprite_ext(snowflakes[i].sprite_index, snowflakes[i].image_index, snowflakes[i].x, snowflakes[i].y, 1, 1, 0, snowflakes[i].image_blend, snowflakes[i].image_alpha);
15
}
16
draw_sprite(spr_noellehouse_vent_closed_noelle_cover, 0, 245, 62);
17
pal_swap_reset();