Deltarune (Chapter 4) script viewer

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gml_Object_obj_ch4_PDC06A_Step_0

(view raw script w/o annotations or w/e)
1
if (con == 99 && 
scr_flag_get
scr_flag_get

function
scr_flag_get(arg0)
{ var flag_value = global.flag[arg0]; return flag_value; } function scr_flag_name_get(arg0) { if (!global.is_console) { var v = global.flagname[arg0]; return is_undefined(v) ? "*unknown flag*" : v; } else { return ""; } } function scr_getflag(arg0) { return
scr_flag_get(arg0);
}
(710) == 1)
2
{
3
    if (leave_con == 0 && obj_mainchara.x >= 1800)
4
        leave_con = 1;
5
    if (leave_con == 1)
6
    {
7
        leave_con++;
8
        global.interact = 1;
9
        obj_mainchara.x = 1794;
10
        
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "gerson" || _speaker == "ger" || _speaker == "gers") global.typer = 85; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; ...
("no_name");
11
        msgsetloc(0, 
* (Your friends are still in Ralsei's room...)Wait for inputClose Message
"* (Your friends are still in Ralsei's room...)/%", "obj_ch4_PDC06A_slash_Step_0_gml_18_0"
);
12
        d_make();
13
    }
14
    if (leave_con == 2 && !d_ex())
15
    {
16
        leave_con = 0;
17
        global.interact = 0;
18
        global.facing = 0;
19
    }
20
}
21
if (con == 0)
22
{
23
    con = 1;
24
    alarm[0]
 = 1;
gml_Object_obj_ch4_PDC06A_Alarm_0.gml

con++;
25
    global.interact = 1;
26
}
27
if (con == 2)
28
{
29
    con = 3;
30
    global.facing = 0;
31
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
32
    
scr_maincharacters_actors
scr_maincharacters_actors

function
scr_maincharacters_actors()
{ actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
33
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(1);
34
    
c_panspeed
c_panspeed

function
c_panspeed(arg0, arg1, arg2)
{
c_cmd("panspeed", arg0, arg1, arg2, 0);
}
(-4, 0, 20);
35
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
36
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
37
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
38
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
39
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
40
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.25);
41
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(745, 251, 15);
42
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
43
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
44
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
45
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.25);
46
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(787, 217, 15);
47
    
c_halt
c_halt

function
c_halt()
{
c_cmd("halt", 0, 0, 0, 0);
}
();
48
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
49
    
c_halt
c_halt

function
c_halt()
{
c_cmd("halt", 0, 0, 0, 0);
}
();
50
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
51
    
c_msgside
c_msgside

function
c_msgside(arg0)
{
c_cmd("msgside", arg0, 0, 0, 0);
}
("top");
52
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
53
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 7* Hey,Delay 11 what's that room over there? Your room?Wait for input
"\\E7* Hey^1, what's that room over there? Your room?/", "obj_ch4_PDC06A_slash_Step_0_gml_77_0"
);
54
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("ralsei", 26);
55
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face Q* Err...Delay 11 Sorry,Delay 11 it's still really dusty and dirty,Delay 11 s-so...!Wait for input
"\\EQ* Err..^1. Sorry^1, it's still really dusty and dirty^1, s-so...!/", "obj_ch4_PDC06A_slash_Step_0_gml_79_0"
);
56
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("susie", 20);
57
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face K* ...Delay 11 So what?Wait for input
"\\EK* ..^1. So what?/", "obj_ch4_PDC06A_slash_Step_0_gml_81_0"
);
58
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("ralsei", "K");
59
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face K* So you can't,Delay 11 er,Delay 11 go inside. Until I clean it.Wait for inputClose Message
"\\EK* So you can't^1, er^1, go inside. Until I clean it./%", "obj_ch4_PDC06A_slash_Step_0_gml_83_0"
);
60
    
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
61
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(3);
62
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
63
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
64
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(5);
65
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
66
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("d");
67
    
c_wait_talk
c_wait_talk

function
c_wait_talk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
68
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(60);
69
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
70
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
71
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
72
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face H* C'mon,Delay 11 what are you hiding that's that embarassing!?Wait for input
"\\EH* C'mon^1, what are you hiding that's that embarassing!?/", "obj_ch4_PDC06A_slash_Step_0_gml_103_0"
);
73
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 7* Last one there's a fresh egg!Wait for inputClose Message
"\\E7* Last one there's a fresh egg!/%", "obj_ch4_PDC06A_slash_Step_0_gml_104_0"
);
74
    
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
75
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(1);
76
    
c_mus
c_mus

function
c_mus(arg0)
{
c_cmd("mus", arg0, 0, 0, 0);
}
("free_all");
77
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
78
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_shocked_left);
79
    
c_shakeobj
c_shakeobj

function
c_shakeobj()
{
c_cmd("shakeobj", 0, 0, 0, 0);
}
();
80
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
81
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
82
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(455, 251, 15);
83
    
c_delaywalkdirect
c_delaywalkdirect

function
c_delaywalkdirect(arg0, arg1, arg2, arg3)
{
c_cmd_x("delaycmd", arg0, "walkdirect", arg1, arg2, arg3, 0);
}
(16, 455, 185, 10);
84
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
85
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(tape_npc, "sprite_index", spr_cautiontape_ralsei_castle_broken);
86
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
} function c_sndplay(arg0) {
c_soundplay(arg0);
} function c_snd_play(arg0) {
c_soundplay(arg0);
} function c_sound_play(arg0) {
c_soundplay(arg0);
}
(snd_noise);
87
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(12);
88
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
} function c_sndplay(arg0) {
c_soundplay(arg0);
} function c_snd_play(arg0) {
c_soundplay(arg0);
} function c_sound_play(arg0) {
c_soundplay(arg0);
}
(snd_dooropen);
89
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(door_marker, "visible", 1);
90
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(6);
91
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "susie_hide", true);
92
    
c_wait_talk
c_wait_talk

function
c_wait_talk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
93
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
94
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face C* S-Susie,Delay 11 w...Delay 11 wait!Wait for inputClose Message
"\\EC* S-Susie^1, w..^1. wait!/%", "obj_ch4_PDC06A_slash_Step_0_gml_137_0"
);
95
    
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
96
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
97
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
98
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(461, 217, 20);
99
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(461, 185, 10);
100
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(3);
101
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "ralsei_hide", true);
102
    
c_wait_talk
c_wait_talk

function
c_wait_talk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
103
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
104
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(0);
105
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
106
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(0);
107
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
108
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
} function c_sndplay(arg0) {
c_soundplay(arg0);
} function c_snd_play(arg0) {
c_soundplay(arg0);
} function c_sound_play(arg0) {
c_soundplay(arg0);
}
(snd_doorclose);
109
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(door_marker, "visible", 0);
110
    
c_panobj
c_panobj

function
c_panobj(arg0, arg1)
{
c_cmd("panobj", arg0, arg1, 0, 0);
}
(kr_actor, 30);
111
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(31);
112
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(0);
113
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
114
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("d");
115
    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
116
    
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
117
}
118
if (con == 3 && !i_ex(obj_cutscene_master))
119
{
120
    global.interact = 0;
121
    global.facing = 0;
122
    
scr_flag_set
scr_flag_set

function
scr_flag_set(arg0, arg1)
{ global.flag[arg0] = arg1; if (
scr_debug())
show_debug_message("*** flag [" + string(arg0) + "] updated: " + string(arg1) + " | " + scr_flag_name_get(arg0)); } function scr_setflag(arg0, arg1) {
scr_flag_set(arg0, arg1);
}
(710, 1);
123
    with (tape_collider)
124
        instance_destroy();
125
    with (tape_readable)
126
        instance_destroy();
127
    with (obj_caterpillarchara)
128
        fun = 1;
129
    con = 99;
130
    leave_con = 0;
131
    
scr_losechar
scr_losechar

function
scr_losechar()
{ global.char[2] = 0; global.char[1] = 0; with (obj_darkcontroller) { chartotal = 0; havechar[0] = 0; havechar[1] = 0; havechar[2] = 0; havechar[3] = 0; for (i = 0; i < 3; i += 1) { global.faceaction[i] = 0; if (global.char[i] != 0) chartotal += 1; if (global.char[i] == 1) { havechar[0] = 1; charpos[0] = i; } if (global.char[i] == 2) { havechar[1] = 1; charpos[1] = i; } if (global.char[i] == 3) { havechar[2] = 1; charpos[2] = i; } if (global.char[i] == 4) { havechar[3] = 1; charpos[3] = i; } } } global.submenu = 0; global.charselect = -1; for (i = 0; i < 36; i += 1) global.submenucoord[i] = 0; }
();
132
    with (obj_readable_room1)
133
    {
134
        if (extflag == "tv_closed")
135
            instance_destroy();
136
    }
137
    with (obj_doorAny)
138
    {
139
        if (x >= 1220)
140
        {
141
            if (x < 1720)
142
            {
143
                var readable = instance_create(x, y, obj_readable_room1);
144
                readable.image_xscale = image_xscale * 2;
145
                readable.image_yscale = image_yscale * 2;
146
            }
147
            var block = instance_create(x, y, obj_solidblockDark);
148
            block.image_xscale = image_xscale;
149
            block.image_yscale = image_yscale + 0.25;
150
        }
151
    }
152
}
153
if (susie_hide)
154
{
155
    susie_shadow = clamp(susie_shadow + 0.2, 0, 1);
156
    var shadow = susie_shadow;
157
    with (su_actor)
158
        color_blend = merge_color(c_white, make_color_hsv(0, 0, 0), shadow);
159
    if (susie_shadow >= 1)
160
        susie_hide = false;
161
}
162
if (ralsei_hide)
163
{
164
    ralsei_shadow = clamp(ralsei_shadow + 0.2, 0, 1);
165
    var shadow = ralsei_shadow;
166
    with (ra_actor)
167
        color_blend = merge_color(c_white, make_color_hsv(0, 0, 0), shadow);
168
    if (ralsei_shadow >= 1)
169
        ralsei_hide = false;
170
}