Deltarune (Chapter 4) script viewer

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gml_Object_obj_ch4_LWF04A_vfx_Create_0

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1
split_start = false;
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x_pos = 0;
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target_x_pos = 0;
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interval_size = 0;
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target_interval_size = 80;
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cageshake = 0;
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cageamt = 0;
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shaketimer = 0;
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wagon_x = 235;
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wagon_y = 165;
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heartwagon = 0;
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heartx = 0;
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hearty = 0;
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kris_sprite = spr_kris_backwalk_left;
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kris_index = 0;
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phone_index = 0;
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if (variable_global_exists("heart_wagon"))
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{
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    heartx = global.heart_wagon[0];
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    hearty = global.heart_wagon[1];
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}
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scr_delay_var("split_start", true, 30);
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scr_delay_var("target_x_pos", -80, 90);