Deltarune (Chapter 4) script viewer

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gml_Object_obj_ch4_LWF04_wagon_Draw_0

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1
if (heartwagon == 1)
2
{
3
    draw_sprite(spr_wheelbarrow_parts_dark, 4, wagon_x + 5, wagon_y + 1);
4
    draw_sprite(spr_wheelbarrow_parts_dark, 3, (wagon_x + 5 + heartx + random(cageamt * 2)) - random(cageamt * 2), (wagon_y + 1 + hearty + random(cageamt * 2)) - random(cageamt * 2));
5
    draw_sprite(spr_wheelbarrow_parts_dark, 2, (wagon_x + 5 + random(cageamt)) - random(cageamt), (wagon_y + 1 + random(cageamt)) - random(cageamt));
6
    draw_sprite(spr_wheelbarrow_parts_dark, 1, wagon_x + 5, wagon_y + 1);
7
}