Deltarune (Chapter 4) script viewer

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gml_Object_obj_ch4_DCA12_Draw_0

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1
if (dark_fountain == -4)
2
    exit;
3
image_blend = dark_fountain.colcol;
4
siner = dark_fountain.siner;
5
draw_sprite_ext(sprite_index, image_index, x, y - 4, 2, 2, 0, image_blend, 1);
6
draw_sprite_ext(sussprite, susindex, susx, susy - 4, 2, 2, 0, image_blend, 1);
7
image_blend = c_black;
8
draw_sprite_ext(sprite_index, image_index, x, (y + (sprite_height * 4)) - 8, 2, -6, 0, image_blend, 1);
9
draw_sprite_ext(sussprite, susindex, susx, (susy + 368) - 8, 2, -6, 0, image_blend, 1);
10
draw_self();
11
draw_sprite_ext(sussprite, susindex, susx, susy, 2, 2, 0, image_blend, 1);