Deltarune (Chapter 4) script viewer

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gml_Object_obj_ch4_DCA07_Step_0

(view raw script w/o annotations or w/e)
1
if (con == 0 && global.interact == 0)
2
{
3
    var trig = 0;
4
    with (obj_trigger)
5
    {
6
        if (extflag == "decidedtocomeby")
7
        {
8
            if (place_meeting(x, y, obj_mainchara))
9
                trig = 1;
10
        }
11
    }
12
    if (trig)
13
    {
14
        con = 1;
15
        global.interact = 1;
16
        with (gerson_npc)
17
            current_state = 5;
18
        
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "gerson" || _speaker == "ger" || _speaker == "gers") global.typer = 85; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; ...
("gerson");
19
        msgsetloc(0, 
* Oh,Delay 11 so you decided to come by? Thanks!Wait for input
"* Oh^1, so you decided to come by? Thanks!/", "obj_ch4_DCA07_slash_Step_0_gml_17_0"
);
20
        
scr_anyface_next
scr_anyface_next

function
scr_anyface_next(arg0, arg1)
{ global.msgno++;
scr_anyface(arg0, global.msgno, arg1);
}
("susie", 20);
21
        msgnextloc(
Face K* (Dammit.)Wait for inputClose Message
"\\EK* (Dammit.)/%", "obj_ch4_DCA07_slash_Step_0_gml_19_0"
);
22
        d_make();
23
    }
24
}
25
if (con == 1 && !d_ex())
26
{
27
    con = 99;
28
    global.interact = 0;
29
    global.plot = 170;
30
    with (gerson_npc)
31
        current_state = 9;
32
    
scr_tempsave
scr_tempsave

function
scr_tempsave()
{ filechoicebk2 = global.filechoice; global.filechoice = 9;
scr_saveprocess(global.filechoice);
global.filechoice = filechoicebk2; }
();
33
}
34
if (knight_talk && !d_ex())
35
{
36
    if (knight_talk_con == 0)
37
    {
38
        knight_talk_con = 1;
39
        global.interact = 1;
40
        cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
41
        
scr_maincharacters_actors
scr_maincharacters_actors

function
scr_maincharacters_actors()
{ actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
42
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
43
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face J* You,Delay 11 um...Delay 11 haven't seen a shadowy figure,Delay 11 have you?Wait for input
"\\EJ* You^1, um..^1. haven't seen a shadowy figure^1, have you?/", "obj_ch4_DCA07_slash_Step_0_gml_65_0"
);
44
        
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("gerson", 0);
45
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* Hm...Delay 11 now that you mention it...Delay 11 Just before you came in...Wait for input
"* Hm..^1. now that you mention it..^1. Just before you came in.../", "obj_ch4_DCA07_slash_Step_0_gml_67_0"
);
46
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* A figure with a sword flew in that door up there.Wait for inputClose Message
"* A figure with a sword flew in that door up there./%", "obj_ch4_DCA07_slash_Step_0_gml_68_0"
);
47
        
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
48
        
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(2);
49
        
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(gerson_npc, "current_state", 2);
50
        
c_wait_talk
c_wait_talk

function
c_wait_talk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
51
        
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(1);
52
        
c_pan
c_pan

function
c_pan(arg0, arg1, arg2)
{
c_cmd("pan", arg0, arg1, arg2, 0);
}
(camerax(), 40, 90);
53
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(120);
54
        
c_msgside
c_msgside

function
c_msgside(arg0)
{
c_cmd("msgside", arg0, 0, 0, 0);
}
("bottom");
55
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("gerson");
56
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* But,Delay 11 it's locked with some contraption.Wait for input
"* But^1, it's locked with some contraption./", "obj_ch4_DCA07_slash_Step_0_gml_84_0"
);
57
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* I reckon if you could get to the East Belltower,Delay 11 you might be able to open it...Wait for input
"* I reckon if you could get to the \\cYEast Belltower\\cW^1, you might be able to open it.../", "obj_ch4_DCA07_slash_Step_0_gml_85_0"
);
58
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* But,Delay 11 scalin' the Belltower doesn't seem easy without tools.Wait for input
"* But^1, scalin' the \\cYBelltower\\cW doesn't seem easy without tools./", "obj_ch4_DCA07_slash_Step_0_gml_86_0"
);
59
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* Meanwhile,Delay 11 the Northwest Library's got lots o' nice books.Wait for input
"* Meanwhile^1, the \\cYNorthwest Library\\cW's got lots o' nice books./", "obj_ch4_DCA07_slash_Step_0_gml_87_0"
);
60
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* Might help ya take your mind off it!Delay 11 It's that upper left door.Wait for input
"* Might help ya take your mind off it^1! It's that \\cYupper left\\cW door./", "obj_ch4_DCA07_slash_Step_0_gml_88_0"
);
61
        
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("susie", "K");
62
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face K* (Yeah,Delay 11 like we're gonna waste time wandering around there...)Wait for inputClose Message
"\\EK* (Yeah^1, like we're gonna waste time wandering around there...)/%", "obj_ch4_DCA07_slash_Step_0_gml_90_0"
);
63
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
64
        
c_panobj
c_panobj

function
c_panobj(arg0, arg1)
{
c_cmd("panobj", arg0, arg1, 0, 0);
}
(kr_actor, 60);
65
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(65);
66
        
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(gerson_npc, "current_state", 9);
67
        
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(0);
68
        
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
69
        
c_actortocaterpillar
c_actortocaterpillar

function
c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
}
();
70
        
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
71
    }
72
    if (knight_talk_con == 1 && !i_ex(obj_cutscene_master))
73
    {
74
        knight_talk = false;
75
        knight_talk_con = 99;
76
        global.interact = 0;
77
    }
78
}
79
if (hide_elixir)
80
{
81
    if (hide_elixir_con == 0)
82
    {
83
        hide_elixir_con = 1;
84
        
scr_flag_set
scr_flag_set

function
scr_flag_set(arg0, arg1)
{ global.flag[arg0] = arg1; if (
scr_debug())
show_debug_message("*** flag [" + string(arg0) + "] updated: " + string(arg1) + " | " + scr_flag_name_get(arg0)); } function scr_setflag(arg0, arg1) {
scr_flag_set(arg0, arg1);
}
(841, 2);
85
        with (item_markers[1])
86
            visible = false;
87
    }
88
    if (hide_elixir_con == 1 && !d_ex() && global.interact == 0)
89
    {
90
        hide_elixir_con = -1;
91
        hide_elixir = false;
92
        with (obj_readable_room1)
93
        {
94
            if (extflag == "elixir")
95
                instance_destroy();
96
        }
97
    }
98
}