Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_bullettester_enemy_Draw_0

(view raw script w/o annotations or w/e)
1
draw_self();
2
var draw = true;
3
if (i_ex(obj_bullettester))
4
    draw = obj_bullettester.drawdebug;
5
if (draw)
6
{
7
    keya = "[";
8
    keyb = "]";
9
    if (myself == 1)
10
    {
11
        keya = ";";
12
        keyb = "'";
13
    }
14
    if (myself == 2)
15
    {
16
        keya = ".";
17
        keyb = "/";
18
    }
19
    var xx = x + 40;
20
    var yy = y + 75;
21
    draw_set_color(merge_color(#3F3F3F, c_white, active));
22
    draw_set_font(fnt_small);
23
    draw_text_outline(xx, yy, "spawntype=" + string(global.tempflag[23 + myself]));
24
    draw_text_outline(xx, yy + 8, "[   ] / [   ]");
25
    draw_set_color(merge_color(#3F3F3F, c_yellow, active));
26
    draw_text_outline(xx + 9, yy + 8, keya);
27
    draw_text_outline(xx + 43, yy + 8, keyb);
28
}