Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_bulletarea_neo_Create_0

(view raw script w/o annotations or w/e)
1
depth = 777777;
2
active = 0;
3
cancel = 0;
4
onlyActiveIfBulletsExist = 0;
5
onlyActiveIfSpecialObjectExists = 0;
6
specialObject = 0;
7
timer = 0;
8
ignorebuffer = 0;
9
battlemode = 0;
10
init = 0;