Deltarune (Chapter 4) script viewer

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gml_Object_obj_bullet_sin_Step_0

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event_inherited();
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sinerx++;
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sinery++;
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if (amplitudex != 0)
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    hspeed = (sin(sinerx * timefactorx) * amplitudex) + basehspeed;
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if (amplitudey != 0)
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    vspeed = (sin(sinery * timefactory) * amplitudey) + basevspeed;
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if (updateangle)
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    image_angle = direction;
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if (_afterimages)
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{
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    var after = 
scr_afterimage
scr_afterimage

function
scr_afterimage()
{ afterimage = instance_create(x, y, obj_afterimage); afterimage.sprite_index = sprite_index; afterimage.image_index = image_index; afterimage.image_blend = image_blend; afterimage.image_speed = 0; afterimage.depth = depth; afterimage.image_xscale = image_xscale; afterimage.image_yscale = image_yscale; afterimage.image_angle = image_angle; return afterimage; }
();
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    after.image_alpha = 0.5;
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}