Deltarune (Chapter 4) script viewer

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gml_Object_obj_bullet_almond_Alarm_0

related scripts: Alarm_0 • Alarm_2 • Create_0 • Draw_0 • Other_10 • Other_11 • Other_15 • Step_0 • Step_2

(view raw script w/o annotations or w/e)
1
alarm[2]
 = 3;
gml_Object_obj_bullet_almond_Alarm_2.gml

draw_eye = true; image_blend = c_white; speed = 2.5;
2
image_blend = c_gray;