Deltarune (Chapter 4) script viewer

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gml_Object_obj_box_hit_bullet_Create_0

(view raw script w/o annotations or w/e)
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event_inherited();
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timer = 0;
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active = 1;
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damage = 1;
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timermax = 37;
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anglespeed = 0;
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image_speed = 1;
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sprite_index = spr_gerson_star7;
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image_angle = irandom(360);
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image_xscale = 0;
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image_yscale = 0;
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var aa = choose(5, 6, 7, 8, 9, 10);
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scr_script_delayed
scr_script_delayed

function
scr_script_delayed()
{ var __scriptdelay = instance_create(0, 0, obj_script_delayed); __scriptdelay.script = argument[0]; __scriptdelay.alarm[0] = argument[1]; __scriptdelay.target = id; for (var __i = 0; __i < (argument_count - 2); __i++) __scriptdelay.script_arg[__i] = argument[__i + 2]; __scriptdelay.arg_count = argument_count - 2; return __scriptdelay; }
(scr_lerpvar, 1, "image_xscale", 0, 1.5, aa);
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scr_script_delayed
scr_script_delayed

function
scr_script_delayed()
{ var __scriptdelay = instance_create(0, 0, obj_script_delayed); __scriptdelay.script = argument[0]; __scriptdelay.alarm[0] = argument[1]; __scriptdelay.target = id; for (var __i = 0; __i < (argument_count - 2); __i++) __scriptdelay.script_arg[__i] = argument[__i + 2]; __scriptdelay.arg_count = argument_count - 2; return __scriptdelay; }
(scr_lerpvar, 1, "image_yscale", 0, 1.5, aa);