|
1
|
layer_name = ["BACKGROUND"];
|
|
2
|
if (room == room_town_north)
|
|
3
|
layer_name = ["Compatibility_Tiles_Depth_5000", "Compatibility_Tiles_Depth_950000", "Compatibility_Tiles_Depth_990000", "Compatibility_Tiles_Depth_1000000"];
|
|
4
|
if (room == room_beach)
|
|
5
|
layer_name = ["Compatibility_Instances_Depth_0", "FGTreeLayer_5000", "BGTreeLayer", "GroundLayer", "_oldShoreLine"];
|
|
6
|
if (room == room_town_krisyard)
|
|
7
|
layer_name = ["Compatibility_Tiles_Depth_5000", "Compatibility_Tiles_Depth_950000", "Compatibility_Tiles_Depth_990000", "Compatibility_Tiles_Depth_1000000"];
|
|
8
|
if (room == room_town_krisyard_dark)
|
|
9
|
layer_name = ["Compatibility_Tiles_Depth_5000", "Compatibility_Tiles_Depth_950000", "Compatibility_Tiles_Depth_990000", "Compatibility_Tiles_Depth_1000000"];
|
|
10
|
if (room == room_town_mid)
|
|
11
|
layer_name = ["Compatibility_Tiles_Depth_5000", "Compatibility_Tiles_Depth_990000", "Compatibility_Tiles_Depth_995000", "Compatibility_Tiles_Depth_1000000"];
|
|
12
|
if (room == room_town_south)
|
|
13
|
layer_name = ["Compatibility_Tiles_Depth_5000", "Compatibility_Tiles_Depth_980000", "Compatibility_Tiles_Depth_990000", "Compatibility_Tiles_Depth_995000", "Compatibility_Tiles_Depth_1000000"];
|
|
14
|
if (room == room_town_school)
|
|
15
|
layer_name = ["Compatibility_Tiles_Depth_5000", "Compatibility_Tiles_Depth_950000", "Compatibility_Tiles_Depth_990000", "Compatibility_Tiles_Depth_995000", "Compatibility_Tiles_Depth_1000000"];
|
|
16
|
if (room == room_town_church)
|
|
17
|
layer_name = ["Compatibility_Tiles_Depth_5000", "Compatibility_Tiles_Depth_990000", "Compatibility_Instances_Depth_990000", "Compatibility_Tiles_Depth_995000", "Compatibility_Tiles_Depth_1000000"];
|
|
18
|
if (room == room_graveyard)
|
|
19
|
layer_name = ["Compatibility_Tiles_Depth_5000", "Compatibility_Tiles_Depth_950000", "Compatibility_Tiles_Depth_990000", "Compatibility_Tiles_Depth_995000", "Compatibility_Tiles_Depth_1000000"];
|
|
20
|
if (room == room_town_shelter)
|
|
21
|
layer_name = ["Compatibility_Tiles_Depth_5000", "Compatibility_Instances_Depth_800000", "Compatibility_Tiles_Depth_990000", "Compatibility_Tiles_Depth_992000", "Compatibility_Tiles_Depth_995000", "Compatibility_Tiles_Depth_1000000"];
|
|
22
|
if (room == room_alphysalley)
|
|
23
|
layer_name = ["Compatibility_Background_0_bg_alphysalley"];
|
|
24
|
plot_begin = 0;
|
|
25
|
plot_end = 300;
|
|
26
|
if (global.chapter == 4)
|
|
27
|
{
|
|
28
|
plot_begin = 290;
|
|
29
|
plot_end = 330;
|
|
30
|
if (global.plot >= 290)
|
|
31
|
{
|
|
32
|
overlay = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (-10, -10, spr_whitepx_10);
|
|
33
|
overlay.image_xscale = (room_width / 10) + 2;
|
|
34
|
overlay.image_yscale = (room_height / 10) + 2;
|
|
35
|
overlay.image_blend = merge_color(c_black, c_navy, 0.5);
|
|
36
|
overlay.image_alpha = 0.6;
|
|
37
|
overlay.depth = 990;
|
|
38
|
if (room == room_graveyard)
|
|
39
|
{
|
|
40
|
with (obj_backgrounder_sprite)
|
|
41
|
image_blend = merge_color(c_black, c_navy, 0.5);
|
|
42
|
}
|
|
43
|
if (room == room_town_krisyard)
|
|
44
|
{
|
|
45
|
var dark_overlay = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (-10, -10, spr_whitepx_10);
|
|
46
|
dark_overlay.image_xscale = (room_width / 10) + 2;
|
|
47
|
dark_overlay.image_yscale = (room_height / 10) + 2;
|
|
48
|
dark_overlay.image_blend = c_black;
|
|
49
|
dark_overlay.image_alpha = 1;
|
|
50
|
dark_overlay.depth = 980;
|
|
51
|
scr_doomscr_doom
function scr_doom(arg0 = id, arg1)
{
with (instance_create_depth(0, 0, 0, obj_doom))
{
alarm[0]
target = arg0;
persistent = arg0.persistent;
}
} (dark_overlay, 2);
|
|
52
|
with (overlay)
|
|
53
|
instance_destroy();
|
|
54
|
var yard_overlay = instance_create(0, 0, obj_krisyard_night_overlay);
|
|
55
|
}
|
|
56
|
if (room == room_town_krisyard_dark)
|
|
57
|
{
|
|
58
|
var window_pos = [];
|
|
59
|
var y_offset = 0;
|
|
60
|
window_pos[0][0] = 125;
|
|
61
|
window_pos[0][1] = 236 + y_offset;
|
|
62
|
window_pos[1][0] = 199;
|
|
63
|
window_pos[1][1] = 236 + y_offset;
|
|
64
|
overlay.depth = 992;
|
|
65
|
for (var i = 0; i < array_length(window_pos); i++)
|
|
66
|
{
|
|
67
|
var _x = window_pos[i][0];
|
|
68
|
var _y = window_pos[i][1];
|
|
69
|
var _marker = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (_x, _y, bg_building_krishouse_window_night);
|
|
70
|
_marker.depth = overlay.depth - 1;
|
|
71
|
}
|
|
72
|
}
|
|
73
|
}
|
|
74
|
}
|
|
75
|
if (global.plot >= plot_begin && global.plot < plot_end)
|
|
76
|
{
|
|
77
|
pal_swap_layer_init();
|
|
78
|
for (var i = 0; i < array_length_1d(layer_name); i++)
|
|
79
|
{
|
|
80
|
pal_swap_enable_layer(layer_name[i]);
|
|
81
|
pal_swap_set_layer(palette_sprite, palette_index, layer_name[i], false);
|
|
82
|
}
|
|
83
|
pal_swap_reset();
|
|
84
|
}
|