Deltarune (Chapter 4) script viewer

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gml_Object_obj_bg_church_light_Draw_0

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1
gpu_set_blendmode(bm_add);
2
draw_sprite_ext(bg_church_main_light, 0, 0, 0, 1, 1, 0, c_white, 0.1);
3
gpu_set_blendmode(bm_normal);