|
1
|
var _things = array_length(things_to_outline);
|
|
2
|
for (var i = 0; i < _things; i++)
|
|
3
|
{
|
|
4
|
if (doomed)
|
|
5
|
things_to_outline[i][2] = false;
|
|
6
|
if (things_to_outline[i][2])
|
|
7
|
things_to_outline[i][1] = min(things_to_outline[i][1] + 0.04, 0.7);
|
|
8
|
else
|
|
9
|
things_to_outline[i][1] = max(things_to_outline[i][1] - 0.04, 0);
|
|
10
|
var _alpha = things_to_outline[i][1];
|
|
11
|
if (_alpha > 0)
|
|
12
|
{
|
|
13
|
with (things_to_outline[i][0])
|
|
14
|
{
|
|
15
|
gpu_set_fog(true, c_red, 0, 1);
|
|
16
|
draw_sprite_ext(sprite_index, image_index, x, y - image_yscale, image_xscale, image_yscale, 0, c_white, _alpha);
|
|
17
|
draw_sprite_ext(sprite_index, image_index, x + image_xscale, y - image_yscale, image_xscale, image_yscale, 0, c_white, _alpha);
|
|
18
|
draw_sprite_ext(sprite_index, image_index, x - image_xscale, y - image_yscale, image_xscale, image_yscale, 0, c_white, _alpha);
|
|
19
|
draw_sprite_ext(sprite_index, image_index, x, y + image_yscale, image_xscale, image_yscale, 0, c_white, _alpha);
|
|
20
|
draw_sprite_ext(sprite_index, image_index, x + image_xscale, y + image_yscale, image_xscale, image_yscale, 0, c_white, _alpha);
|
|
21
|
draw_sprite_ext(sprite_index, image_index, x - image_xscale, y + image_yscale, image_xscale, image_yscale, 0, c_white, _alpha);
|
|
22
|
gpu_set_fog(false, c_black, 0, 0);
|
|
23
|
draw_self();
|
|
24
|
gpu_set_fog(true, #202020, 0, 1);
|
|
25
|
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, c_white, _alpha);
|
|
26
|
gpu_set_fog(false, c_black, 0, 0);
|
|
27
|
}
|
|
28
|
}
|
|
29
|
}
|