Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_battle_marker_Create_0

(view raw script w/o annotations or w/e)
1
endanimation = 0;
2
sourceobject = 0;
3
destroyoncomplete = 0;
4
autocancel = 1;
5
loop = false;
6
kill = true;