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1
|
var scale = image_xscale;
|
|
2
|
if (sprite_index == spr_bounce_shell_idle)
|
|
3
|
draw_sprite_ext(spr_bounce_shell_idle_color, image_index, x + lengthdir_x(shakelen, shakedir), y + lengthdir_y(shakelen, shakedir), scale, scale, image_angle, shellcolor, image_alpha);
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|
4
|
if (sprite_index == spr_bounce_shell_hit_center)
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|
5
|
draw_sprite_ext(spr_bounce_shell_hit_center_color, image_index, x + lengthdir_x(shakelen, shakedir), y + lengthdir_y(shakelen, shakedir), scale, scale, image_angle, shellcolor, image_alpha);
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|
6
|
if (sprite_index == spr_bounce_shell_squish)
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|
7
|
draw_sprite_ext(spr_bounce_shell_squish_color, image_index, x + lengthdir_x(shakelen, shakedir), y + lengthdir_y(shakelen, shakedir), scale, scale, image_angle, shellcolor, image_alpha);
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|
8
|
if (sprite_index == spr_bounce_shell_squish2)
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|
9
|
draw_sprite_ext(spr_bounce_shell_squish2_color, image_index, x + lengthdir_x(shakelen, shakedir), y + lengthdir_y(shakelen, shakedir), scale, scale, image_angle, shellcolor, image_alpha);
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|
10
|
draw_sprite_ext(sprite_index, image_index, x + lengthdir_x(shakelen, shakedir), y + lengthdir_y(shakelen, shakedir), scale, scale, image_angle, image_blend, image_alpha);
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