Deltarune (Chapter 4) script viewer

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gml_Object_obj_afterimage_part_Draw_0

(view raw script w/o annotations or w/e)
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var _x = x;
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var _y = y;
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if (offset_origin)
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{
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    _x += (left * image_xscale);
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    _y += (top * image_yscale);
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}
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draw_sprite_part_ext(sprite_index, image_index, left, top, width, height, _x, _y, image_xscale, image_yscale, image_blend, image_alpha);