Deltarune (Chapter 4) script viewer

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gml_GlobalScript_snd_play

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function snd_play(arg0, arg1 = 1, arg2 = 1)
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{
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    var _snd = audio_play_sound(arg0, 50, 0);
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    if (arg1 != 1)
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        snd_volume(_snd, arg1, 0);
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    if (arg2 != 1)
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        snd_pitch(_snd, arg2);
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    return _snd;
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}
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function soundplay(arg0, arg1 = 1, arg2 = 1)
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{
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    var _snd = audio_play_sound(arg0, 50, 0);
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    if (arg1 != 1)
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        snd_volume(_snd, arg1, 0);
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    if (arg2 != 1)
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        snd_pitch(_snd, arg2);
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    return _snd;
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}
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function sound_play(arg0, arg1 = 1, arg2 = 1)
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{
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    var _snd = audio_play_sound(arg0, 50, 0);
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    if (arg1 != 1)
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        snd_volume(_snd, arg1, 0);
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    if (arg2 != 1)
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        snd_pitch(_snd, arg2);
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    return _snd;
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}