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1
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function DissolveSettings(arg0, arg1, arg2, arg3, arg4)
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2
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{
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3
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_Dissolve_Shader = 35;
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4
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_u_DissolveTex = shader_get_sampler_index(_Dissolve_Shader, "DissolveTex");
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5
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_u_Dissolve = shader_get_uniform(_Dissolve_Shader, "Dissolve");
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6
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_u_DissolveUV = shader_get_uniform(_Dissolve_Shader, "DissolveUV");
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7
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_u_DefaultUV = shader_get_uniform(_Dissolve_Shader, "DefaultUV");
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8
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_u_DissolveEdge = shader_get_uniform(_Dissolve_Shader, "Edge");
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9
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_u_DissolveC1 = shader_get_uniform(_Dissolve_Shader, "C1");
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10
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_u_DissolveC2 = shader_get_uniform(_Dissolve_Shader, "C2");
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11
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_DissolveTex = sprite_get_texture(arg0, arg1);
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12
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_DissolveTexUvs = sprite_get_uvs(arg0, arg1);
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13
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_DissolveC1 = [colour_get_red(arg2) / 255, colour_get_green(arg2) / 255, colour_get_blue(arg2) / 255];
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14
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_DissolveC2 = [colour_get_red(arg3) / 255, colour_get_green(arg3) / 255, colour_get_blue(arg3) / 255];
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15
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_DissolveEdge = arg4;
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16
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}
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