Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_PROCESS_LOGO_Create_0

(view raw script w/o annotations or w/e)
1
if (scr_is_switch_os())
2
    instance_create_depth(0, 0, 0, obj_switchAsyncHelper);
3
w = sprite_width;
4
h = sprite_height;
5
chyoffset = 50;
6
chsprite = IMAGE_LOGO_CENTER_CHAPTERNUMBER;
7
chnum = global.chapter;
8
NOISE = snd_play(AUDIO_INTRONOISE);
9
siner = 0;
10
factor = 1;
11
factor2 = 0;
12
factory = h / 2;
13
mid = h / 2;
14
x = (__view_get(e__VW.WView, 0) / 2) - (w / 2);
15
y = (__view_get(e__VW.HView, 0) / 2) - (h / 2) - 10;
16
inity = y;
17
PHASE = 0;
18
PHASETIMER = 0;
19
PHASEPLUS = 0;
20
AA = 1;
21
AB = 1;
22
ingame = 1;
23
if (global.plot == 0)
24
    ingame = 0;
25
skipped = 0;
26
skiptimer = 0;
27
room_speed = 15;
28
29
enum e__VW
30
{
31
    XView,
32
    YView,
33
    WView,
34
    HView,
35
    Angle,
36
    HBorder,
37
    VBorder,
38
    HSpeed,
39
    VSpeed,
40
    Object,
41
    Visible,
42
    XPort,
43
    YPort,
44
    WPort,
45
    HPort,
46
    Camera,
47
    SurfaceID
48
}