Deltarune (Chapter 3) script viewer

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gml_Object_obj_wobblything_Step_0

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if (wobbled == 0)
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{
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    if (instance_exists(obj_mainchara))
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    {
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        if (obj_mainchara.x > (x - 10) && obj_mainchara.x < (x + 50))
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        {
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            s = snd_play(snd_wobbler);
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            snd_pitch(s, 0.8 + random(0.3));
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            image_speed = 0.2;
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            wobbled = 1;
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        }
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    }
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}