Deltarune (Chapter 3) script viewer

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gml_Object_obj_victory_chef_Step_0

(view raw script w/o annotations or w/e)
1
if (con < 0)
2
    exit;
3
if (con == 0)
4
{
5
    con = 1;
6
    alarm[0]
 = 1;
gml_Object_obj_victory_chef_Alarm_0.gml

con++;
7
    with (obj_mainchara)
8
    {
9
        cutscene = 1;
10
        fun = 1;
11
        y = cameray() - 100;
12
    }
13
    with (obj_caterpillarchara)
14
    {
15
        cutscene = 1;
16
        fun = 1;
17
        y = cameray() - 100;
18
    }
19
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
20
    
scr_maincharacters_actors
scr_maincharacters_actors

function
scr_maincharacters_actors()
{ actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
21
    te = actor_count + 1;
22
    te_actor = instance_create(camerax() + view_wport[0] + 200, cameray() + 400, obj_actor_tenna);
23
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(te, te_actor, "tenna");
24
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(te);
25
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
26
    
c_tenna_preset
c_tenna_preset

function
c_tenna_preset(arg0)
{
c_cmd("tenna", "preset", arg0, 0, 0);
}
(22);
27
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
28
    
c_autodepth
c_autodepth

function
c_autodepth(arg0)
{
c_cmd("autodepth", arg0, 0, 0, 0);
}
(0);
29
    
c_depth
c_depth

function
c_depth(arg0)
{
c_cmd("depth", arg0, 0, 0, 0);
}
(9990);
30
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_kris_chef);
31
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(320, 280);
32
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(0);
33
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
34
    
c_autodepth
c_autodepth

function
c_autodepth(arg0)
{
c_cmd("autodepth", arg0, 0, 0, 0);
}
(0);
35
    
c_depth
c_depth

function
c_depth(arg0)
{
c_cmd("depth", arg0, 0, 0, 0);
}
(9990);
36
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_chef);
37
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(95, 160);
38
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(0);
39
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
40
    
c_autodepth
c_autodepth

function
c_autodepth(arg0)
{
c_cmd("autodepth", arg0, 0, 0, 0);
}
(0);
41
    
c_depth
c_depth

function
c_depth(arg0)
{
c_cmd("depth", arg0, 0, 0, 0);
}
(9990);
42
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_chef);
43
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(497, 162);
44
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(0);
45
    with (obj_chefs_susie)
46
        image_speed = 0;
47
    with (obj_chefs_ralsei)
48
        image_speed = 0;
49
    with (obj_chefs_customer)
50
        image_speed = 0;
51
    with (obj_chefs_fire)
52
    {
53
        vspeed = 0;
54
        hspeed = 0;
55
        gravity = 0;
56
    }
57
    with (obj_chefs_food)
58
    {
59
        vspeed = 0;
60
        hspeed = 0;
61
        gravity = 0;
62
    }
63
}
64
if (con == 2)
65
{
66
    con = 3;
67
    alarm[0]
 = 30;
gml_Object_obj_victory_chef_Alarm_0.gml

con++;
68
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
69
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("tenna");
70
    
c_msgside
c_msgside

function
c_msgside(arg0)
{
c_cmd("msgside", arg0, 0, 0, 0);
}
("top");
71
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* THAAAAT'S IT!!!Wait for inputClose Message
"* THAAAAT'S IT!!!/%", "obj_victory_chef_slash_Step_0_gml_86_0"
);
72
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
73
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
74
}
75
if (con == 4 && customcon == 1 && !d_ex())
76
{
77
    con = 10;
78
    customcon = 0;
79
    with (obj_chefs_customer)
80
    {
81
        depth = 9000;
82
        if (sprEat == 4256)
83
        {
84
            
scr_lerpvar
scr_lerpvar

function
scr_lerpvar()
{ if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar; } function scr_lerpvar_respect() { if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true; return ___lerpvar; }
("y", y, y + 40, 15, 2, "out");
85
        }
86
        else
87
        {
88
            var target_x = (image_xscale < 0) ? (camerax() - 200) : (view_wport[0] + 200);
89
            
scr_lerpvar
scr_lerpvar

function
scr_lerpvar()
{ if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar; } function scr_lerpvar_respect() { if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true; return ___lerpvar; }
("x", x, target_x, 30, 2, "out");
90
        }
91
    }
92
    with (obj_chefs_fire)
93
    {
94
        
scr_lerpvar
scr_lerpvar

function
scr_lerpvar()
{ if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar; } function scr_lerpvar_respect() { if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true; return ___lerpvar; }
("y", y, cameray() - 100, 15, 2, "out");
95
        
scr_doom
scr_doom

function
scr_doom(arg0, arg1)
{ with (instance_create_depth(0, 0, 0, obj_doom)) { alarm[0] target = arg0; } }
(id, 16);
96
    }
97
    with (obj_chefs_food)
98
    {
99
        
scr_lerpvar
scr_lerpvar

function
scr_lerpvar()
{ if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar; } function scr_lerpvar_respect() { if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true; return ___lerpvar; }
("y", y, cameray() - 100, 15, 2, "out");
100
        
scr_doom
scr_doom

function
scr_doom(arg0, arg1)
{ with (instance_create_depth(0, 0, 0, obj_doom)) { alarm[0] target = arg0; } }
(id, 16);
101
    }
102
    with (obj_chefs_kris)
103
    {
104
        sprite_index = spr_kris_chef;
105
        
scr_lerpvar
scr_lerpvar

function
scr_lerpvar()
{ if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar; } function scr_lerpvar_respect() { if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true; return ___lerpvar; }
("y", y, 280, 15, 2, "out");
106
        
scr_lerpvar
scr_lerpvar

function
scr_lerpvar()
{ if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar; } function scr_lerpvar_respect() { if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true; return ___lerpvar; }
("x", x, 320, 15, 2, "out");
107
    }
108
    scr_delay_var("customcon", 1, 16);
109
}
110
if (con == 10 && customcon == 1 && !d_ex())
111
{
112
    con = 11;
113
    customcon = 0;
114
    with (obj_chefs_kris)
115
        visible = 0;
116
    with (obj_chefs_susie)
117
        visible = 0;
118
    with (obj_chefs_ralsei)
119
        visible = 0;
120
    
c_waitcustom_end
c_waitcustom_end

function
c_waitcustom_end()
{ with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
121
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(te);
122
    
c_autodepth
c_autodepth

function
c_autodepth(arg0)
{
c_cmd("autodepth", arg0, 0, 0, 0);
}
(0);
123
    
c_depth
c_depth

function
c_depth(arg0)
{
c_cmd("depth", arg0, 0, 0, 0);
}
(9900);
124
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
125
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(1);
126
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
127
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(1);
128
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
129
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(1);
130
    c_snd_play(snd_wing);
131
    c_var_lerp_to_instance(te_actor, "x", 407, 16, 2, "out");
132
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(16);
133
    
c_mus2
c_mus2

function
c_mus2(arg0, arg1, arg2)
{
c_cmd("mus", arg0, arg1, arg2, 0);
}
("initloop", "baci_perugina.ogg", 0);
134
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(60);
135
    
c_tenna_preset
c_tenna_preset

function
c_tenna_preset(arg0)
{
c_cmd("tenna", "preset", arg0, 0, 0);
}
(22);
136
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("tenna");
137
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* Well,Delay 11 would you LOOK at those smiling customers!?Wait for inputClose Message
"* Well^1, would you LOOK at those smiling customers!?/%", "obj_victory_chef_slash_Step_0_gml_173_0"
);
138
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
139
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(te);
140
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
141
    
c_tenna_sprite
c_tenna_sprite

function
c_tenna_sprite(arg0)
{
c_cmd("tenna", "sprite", arg0, 0, 0);
}
(spr_tenna_pose_podium);
142
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(1);
143
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("tenna");
144
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* They're happy as yet-to-be-cooked clams!Wait for inputClose Message
"* They're happy as yet-to-be-cooked clams!/%", "obj_victory_chef_slash_Step_0_gml_183_0"
);
145
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
146
    
c_tenna_preset
c_tenna_preset

function
c_tenna_preset(arg0)
{
c_cmd("tenna", "preset", arg0, 0, 0);
}
(33);
147
    
c_tenna_sprite
c_tenna_sprite

function
c_tenna_sprite(arg0)
{
c_cmd("tenna", "sprite", arg0, 0, 0);
}
(spr_tenna_point_left);
148
    c_var_lerp_to_instance(te_actor, "x", 496, 8, 2, "out");
149
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
150
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("tenna");
151
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* And Kris,Delay 11 YOU'RE just as happy,Delay 11 aren't you?Wait for input
"* And Kris^1, YOU'RE just as happy^1, aren't you?/", "obj_victory_chef_slash_Step_0_gml_194_0"
);
152
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* You remember how FUN watching cooking shows was too,Delay 11 don't you!?Wait for input
"* You remember how FUN watching cooking shows was too^1, don't you!?/", "obj_victory_chef_slash_Step_0_gml_195_0"
);
153
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("susie", "K");
154
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face K* So did we win?Wait for input
"\\EK* So did we win?/", "obj_victory_chef_slash_Step_0_gml_197_0"
);
155
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("tenna", 0);
156
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* What do you THINK? That was the most UNFORGETTABLE show in prime time!!Wait for input
"* What do you THINK? That was the most UNFORGETTABLE show in prime time!!/", "obj_victory_chef_slash_Step_0_gml_199_0"
);
157
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* MIKE!Delay 11 Show the results OF THE BOARD!!!Wait for inputClose Message
"* MIKE^1! Show the results OF THE BOARD!!!/%", "obj_victory_chef_slash_Step_0_gml_200_0"
);
158
    
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
159
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(1);
160
    
c_tenna_preset
c_tenna_preset

function
c_tenna_preset(arg0)
{
c_cmd("tenna", "preset", arg0, 0, 0);
}
(22);
161
    c_var_lerp_to_instance(te_actor, "x", 407, 8, 2, "out");
162
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(5);
163
    
c_tenna_preset
c_tenna_preset

function
c_tenna_preset(arg0)
{
c_cmd("tenna", "preset", arg0, 0, 0);
}
(-1);
164
    
c_tenna_sprite
c_tenna_sprite

function
c_tenna_sprite(arg0)
{
c_cmd("tenna", "sprite", arg0, 0, 0);
}
(spr_tenna_laugh_pose);
165
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(6);
166
    c_snd_play(snd_jump);
167
    
c_tenna_preset
c_tenna_preset

function
c_tenna_preset(arg0)
{
c_cmd("tenna", "preset", arg0, 0, 0);
}
(0);
168
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_tenna_attack);
169
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(te_actor, "x", 407);
170
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(te_actor, "scaled_bounce", true);
171
    c_var_lerp_to_instance(te_actor, "image_xscale", 3, 16);
172
    c_var_lerp_to_instance(te_actor, "image_yscale", 3, 16);
173
    c_var_lerp_to_instance(te_actor, "x", 333, 16);
174
    c_var_lerp_to_instance(te_actor, "y", 200, 8, 1, "out");
175
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(9);
176
    c_var_lerp_to_instance(te_actor, "y", 440, 8, 1, "in");
177
    
c_tenna_preset
c_tenna_preset

function
c_tenna_preset(arg0)
{
c_cmd("tenna", "preset", arg0, 0, 0);
}
(0);
178
    
c_tenna_sprite
c_tenna_sprite

function
c_tenna_sprite(arg0)
{
c_cmd("tenna", "sprite", arg0, 0, 0);
}
(spr_tenna_point_at_screen);
179
    
c_wait_talk
c_wait_talk

function
c_wait_talk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
180
    
c_mus2
c_mus2

function
c_mus2(arg0, arg1, arg2)
{
c_cmd("mus", arg0, arg1, arg2, 0);
}
("volume", 0, 30);
181
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
182
}
183
if (con == 11 && customcon == 1 && !d_ex())
184
{
185
    con = -1;
186
    customcon = 0;
187
    global.plot = 110;
188
    
scr_script_delayed
scr_script_delayed

function
scr_script_delayed()
{ var __scriptdelay = instance_create(0, 0, obj_script_delayed); __scriptdelay.script = argument[0]; __scriptdelay.alarm[0] = argument[1]; __scriptdelay.target = id; for (var __i = 0; __i < (argument_count - 2); __i++) __scriptdelay.script_arg[__i] = argument[__i + 2]; __scriptdelay.arg_count = argument_count - 2; return __scriptdelay; }
(snd_free_all, 30);
189
    instance_create(0, 0, obj_round_evaluation);
190
}
191
if (con == 6 && !d_ex())
192
{
193
    con = -1;
194
    global.plot = 110;
195
    room_goto(room_ch3_gameshowroom);
196
}