Deltarune (Chapter 3) script viewer

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gml_Object_obj_tracking_sword1_Create_0

(view raw script w/o annotations or w/e)
1
timer = 0;
2
con = 0;
3
afterimagecon = 0;
4
targetx = 0;
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targety = 0;
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variant = 0;
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image_alpha = 0;
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scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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element = 5;
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fadetohalftime = 5;
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waittime = 10;
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fadetofulltime = 20;
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flashtime = 4;
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len = 120;
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lenstart = len;