Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_town_north_Create_0

(view raw script w/o annotations or w/e)
1
con = -1;
2
var bratty_door = instance_create(920, 60, obj_readable_room1);
3
bratty_door.image_xscale = 1.5;
4
with (obj_doorX)
5
    instance_destroy();
6
var flower_sign = instance_create(1255, 70, obj_npc_sign);
7
flower_sign.sprite_index = spr_flowershop_sign;
8
with (flower_sign)
9
    depth = 98700;
10
var sign_collider = instance_create(1250, 96, obj_solidblock);
11
sign_collider.image_xscale = 2;
12
sign_collider.image_yscale = 1.1;
13
var froggit_npc = instance_create(1050, 190, obj_npc_room);
14
froggit_npc.sprite_index = spr_smallfrog;
15
with (froggit_npc)
16
    
scr_depth
scr_depth

function
scr_depth()
{ if (argument_count > 0) { with (argument0) depth = 100000 - ((y * 10) + (sprite_height * 10)); } else { depth = 100000 - ((y * 10) + (sprite_height * 10)); } }
();
17
var rabbit_npc = instance_create(1135, 105, obj_npc_room);
18
rabbit_npc.sprite_index = spr_npc_bunbun;
19
with (rabbit_npc)
20
    
scr_depth
scr_depth

function
scr_depth()
{ if (argument_count > 0) { with (argument0) depth = 100000 - ((y * 10) + (sprite_height * 10)); } else { depth = 100000 - ((y * 10) + (sprite_height * 10)); } }
();
21
var mw_npc = instance_create(1295, 105, obj_npc_room);
22
mw_npc.sprite_index = spr_npc_mikewazowski;
23
with (mw_npc)
24
    
scr_depth
scr_depth

function
scr_depth()
{ if (argument_count > 0) { with (argument0) depth = 100000 - ((y * 10) + (sprite_height * 10)); } else { depth = 100000 - ((y * 10) + (sprite_height * 10)); } }
();