Deltarune (Chapter 3) script viewer

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gml_Object_obj_toriel_fire_bullet_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
image_speed = 0.5;
3
siner = 0;
4
maxy = 300;
5
dir = 1;
6
direction = 0;
7
paused = false;
8
fake_speed = 0;