Deltarune (Chapter 3) script viewer

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gml_Object_obj_tenna_rimshot_star_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
element = 5;
3
destroyonhit = false;
4
active = true;
5
timer = 0;
6
laugh_timer = 1;
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state = 0;
8
mydir = 0;
9
size = 0;
10
grazepoints = 4;
11
mask_index = -1;
12
image_xscale = 1;
13
image_yscale = 1;
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image_alpha = 0;
15
scr_lerpvar
scr_lerpvar

function
scr_lerpvar()
{ if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar; } function scr_lerpvar_respect() { if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true; return ___lerpvar; }
("image_alpha", 0, 1, 12, 2, "in");
16
sway = 0;
17
dosway = 1;
18
max_trail = 14;
19
bullet1 = instance_create_depth(x, y, depth + 1, obj_regularbullet);
20
with (bullet1)
21
{
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    grazepoints = 2;
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    damage = 80;
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    sprite_index = spr_ball_small;
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    image_alpha = 0;
26
    destroyonhit = false;
27
    
scr_lerpvar
scr_lerpvar

function
scr_lerpvar()
{ if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar; } function scr_lerpvar_respect() { if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true; return ___lerpvar; }
("image_alpha", -2, 1, 12, 2, "in");
28
}
29
bullet2 = instance_create_depth(x, y, depth + 1, obj_regularbullet);
30
with (bullet2)
31
{
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    grazepoints = 2;
33
    damage = 80;
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    sprite_index = spr_ball_small;
35
    image_alpha = 0;
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    destroyonhit = false;
37
    
scr_lerpvar
scr_lerpvar

function
scr_lerpvar()
{ if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar; } function scr_lerpvar_respect() { if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true; return ___lerpvar; }
("image_alpha", -4, 1, 12, 2, "in");
38
}
39
for (var i = 0; i <= max_trail; i++)
40
{
41
    xx[i] = x;
42
    yy[i] = y;
43
}
44
rimshot_timer = -1;