Deltarune (Chapter 3) script viewer

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gml_Object_obj_tenna_object_falls_Draw_0

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1
draw_set_alpha(image_alpha);
2
if (type == 0)
3
    draw_sprite_ext(spr_susiezilla_circle, 0, x, y, image_xscale, image_yscale, 0, image_blend, image_alpha);
4
if (type == 1)
5
    ossafe_fill_rectangle_color(x, cameray() + 192, x + (camerawidth() / 6), (cameray() + cameraheight()) - 101, c_red, c_red, c_red, c_red, false);
6
draw_set_alpha(1);